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Efektivitas E-Modul Pendidikan Multikultural Dalam Meningkatkan Nilai Karakter Berkebhinekaan Global Siswa Sekolah Dasar Negeri 8 Suwawal Muh Muhaimin; Efendi, Abdullah; Fitria, Bella; Malika, Najma
Jurnal Penelitian dan Pendidikan IPS Vol. 18 No. 2 (2024): Oktober
Publisher : Direktorat Pascasarjana Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jppi.v18i2.10863

Abstract

This study aims to analyze the effectiveness of a multicultural education e-module in enhancing students' global diversity character values at Sekolah Dasar Negeri 8 Suwawal. The scope of the research includes understanding and internalizing values of tolerance, mutual respect, and cross-cultural collaboration through the use of technology in the learning process. The study employs a quasi-experimental method with a pretest-posttest design involving two groups: an experimental group using the e-module and a control group employing conventional methods. Data were analyzed using a Paired Samples T-Test to determine the significance of differences between pretest and posttest results. The findings indicate a significant difference between the mean pretest and posttest scores, with a p-value of 0.040 (p < 0.05), suggesting that the use of the multicultural e-module significantly improves students' global diversity character values. The effect size measured using Cohen's d is 0.507, indicating a medium effect. However, the mean difference of 3.26 reflects some uncertainty due to the insufficient sample size. In conclusion, the multicultural e-module is effective in enhancing students' global diversity character values. Nevertheless, further research with a larger sample size is required to ensure more accurate results and broader generalization.
Development of Scratch-Based Card Media to Improve Student Learning Outcomes on Ecosystem Material in Elementary Schools Malika, Najma; Widiyono, Aan
Journal of Development Research Vol. 10 No. 1 (2026): Volume 10, Number 1, May 2026
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v10i1.524

Abstract

Students often feel bored and unenthusiastic during science classes; limited facilities, insufficient infrastructure, and a lack of teacher creativity in utilizing instructional media are the primary causes of this problem. The purpose of this study is to produce and test the effectiveness of scratch-based card media on ecosystem material for grade III elementary school to optimize student learning scores. This study employs a Research and Development (R&D) method using the ADDIE development model. This study has subjects consisting of 30 grade III students of Bapangan State Elementary School. Interviews, validation questionnaires from material experts and media experts, teacher and student responses, and pretests and posttests are the data collection techniques used. The material validity test produced a value of 93.3% and for the media validity test reached 84% and 100%, both data are included in the "very feasible" category. For student and teacher responses produced 92.5%, this includes the "very practical" criteria in learning activities, especially regarding ecosystem topics. The normality test for pretest and posttest data produced values ​​of 0.211 and 0.090 so that the data is normally distributed. The Paired Sample T-Test showed a result of <0.001, indicating a significant improvement in learning outcomes between the pretest and posttest results. The N-Gain test was the final test, with an average of 52, which is considered moderate. Based on these results, it can be concluded that scratch-based card media for ecosystems material in third grade elementary school is very effective in helping students optimize learning outcomes.