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Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Terhadap Hasil Belajar Siswa Kelas V SD Swasta GKPS 2 Merek Raya Pada Mata Pelajaran IPA Imelda Sabrina Sibarani; Yenni Sibue; Nenny Wati Harianja; Ruth Ompusunggu
Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora Vol. 4 No. 3 (2024): September: Jurnal Pendidikan dan Sosial Humaniora
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/khatulistiwa.v4i3.4040

Abstract

This type of research is quantitative, namely pre-experimental design or often referred to as Quasi Experiment (pretend experiment) with the One Group pretest and posttest method. This research aims to see whether there is an influence of the jigsaw learning model on student learning outcomes. The population in this study were all students at GKPS 2 Brand Raya Private Elementary School and the sample in this study was class V students, totaling 14 girls and 14 boys. The sampling technique used was cluster sampling with two research variables, namely: the independent variable (x ) namely the jigsaw type cooperative learning model and the independent variable (y) namely student learning outcomes. The data collection technique is by tests and will take place in the 2024/2025 academic year. There is an influence of the jigsaw type cooperative learning model on the learning outcomes of sub-theme 1 class V students at GKPS 2 Brand Raya Private Elementary School.
Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Terhadap Hasil Belajar Siswa Kelas V SD Swasta GKPS 2 Merek Raya Pada Mata Pelajaran IPA Imelda Sabrina Sibarani; Yenni Sibue; Nenny Wati Harianja; Ruth Ompusunggu
Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora Vol. 4 No. 3 (2024): September: Jurnal Pendidikan dan Sosial Humaniora
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/khatulistiwa.v4i3.4040

Abstract

This type of research is quantitative, namely pre-experimental design or often referred to as Quasi Experiment (pretend experiment) with the One Group pretest and posttest method. This research aims to see whether there is an influence of the jigsaw learning model on student learning outcomes. The population in this study were all students at GKPS 2 Brand Raya Private Elementary School and the sample in this study was class V students, totaling 14 girls and 14 boys. The sampling technique used was cluster sampling with two research variables, namely: the independent variable (x ) namely the jigsaw type cooperative learning model and the independent variable (y) namely student learning outcomes. The data collection technique is by tests and will take place in the 2024/2025 academic year. There is an influence of the jigsaw type cooperative learning model on the learning outcomes of sub-theme 1 class V students at GKPS 2 Brand Raya Private Elementary School.
PELAKSANAAN GAME BASED LEARNING PADA SISWA KELAS IV SD NEGERI 091254 BATU ONOM POKOK BAHASAN DAUR AIR DAN PERISTIWA ALAM UNTUK MENINGKATKAN ASPEK KOGNITIF Simanjuntak, Melvin; Nenny Wati Harianja; Eva Sorti Sihombing; Dani Sitopu; Sando Putra Haloho; Castri Veronika Sitopu; Santi Dorama Saragih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23784

Abstract

Based on initial observations, the science learning process at SD N 091254 Batu Onom for the 2024 academic year is not yet optimal. This is proven by the grade IV odd semester report cards with an average score of 69.5. This classroom action research was carried out by applying the Game Based Learning model. The Game Based Learning Model is a learning model with a play approach. The play method in learning functions to increase enjoyment and eliminate student boredom while studying so that it can increase students' enthusiasm for learning. This research aims to find out whether this method can improve students' cognitive aspects. This classroom action research consisted of 2 cycles with the research subjects being 23 students in class IV of SD N 091254 Batu Onom. Data about cognitive aspects was obtained from student test results. Indicators of success in the cognitive aspect must achieve a minimum of 65% completeness from at least 85% of the number of students taking the test. The research results showed an increase in students' cognitive aspects from cycles I to II. The cognitive aspect of cycle I during the pre test was 19.5% to 39.5% during the post test and cycle II during the pre test was 38% to 97.6% during the post test. This learning model can be successful because the question disc game system requires students to answer questions randomly, so that students are responsible for their own answers and knowledge. From the research results, it can be concluded that the application of the Game Based Learning model on the subject of the water cycle and natural events can improve the cognitive aspects of fifth grade students at SD N 091254 Batu Onom.
PENGARUH MODEL PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN IPAS KELAS V SD NEGERI 091254 BATU ONOM Nenny Wati Harianja; Maria Barus; Hetdy Sitio
Pengembangan Penelitian Pengabdian Jurnal Indonesia (P3JI) Vol. 3 No. 4 (2025): Vol. 3. No. 4 (2025) : P3JI - NOVEMBER
Publisher : Universitas HKBP Nommensen Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh Model Problem Based Learning Terhadap Hasil Belajar Siswa Kelas V Pada Pembelajaran IPAS di SD Negeri 091254 Batu Onom. Jenis penelitian yang digunakan dalam penelitian ini yaitu penelitian kuantitatif dengan menggunakan metode pre-eksperimental. Berdasarkan hasil penelitian dan pembahasan yang telah dilakukan peneliti maka dapat disimpulkan bahwa terdapat Pengaruh Model Problem Based Learning Terhadap Hasil Belajar Siswa Kelas V Pada Pembelajaran IPAS di SD Negeri 09 1254 Batu Onom. Hal ini terlihat pada hasil belajar siswa yang memperoleh nilai rata-rata pretest 52,5 sedangkan setelah diberi perlakuan menggunakan model problem based learning nilai rata-rata posttest 88,33. Berdasarkan hasil uji analisis data setelah dilakukan hasil pretest dan posttest maka diperoleh hasil uji N-gain skor sebesar 0,64 dan hasil uji persen sebesar 64,64%. Sehingga, dapat disimpulkan bahwa model problem based learning ini sudah efektif diterapkan.