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Meningkatkan Pengenalan Huruf melalui Penggunaan Metode Bermain Kartu Huruf pada Anak Kelas 1 SD AL Hilal Kellu: Improving Letter Recognition through the Use of Letter Card Playing Method in Grade 1 Children SD AL Hilal Kellu Aihena, Mirdayati; Semarang, Samsul Sahuad
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 4 No. 03 (2024): Research Articles, December 2024
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v4i03.5162

Abstract

Recognizing letters is a fundamental aspect of early literacy learning, but many early-grade students still have difficulty recognizing letter symbols and connecting them to words; this shows that the current teaching methods have not provided optimal results in developing early literacy. This study aims to improve the ability to recognize letters of grade 1 students of SD AL Hilal Kellu through the letter card game method. This study uses the classroom action research (CAR) method in two cycles: planning, implementation, observation, and reflection. The study's results showed a significant increase in students' ability to recognize letters. In the Pre-Cycle, students' abilities only reached 48% (less category). After implementing the letter card game in Cycle I, students' abilities increased by 28% to 76% (sufficient category). The increase continued in Cycle II with an increase of 10%, so the average student achievement reached 86% (good category). This study concludes that the letter card game method effectively improves the ability to recognize letters while motivating students to learn actively. This approach creates an interactive and enjoyable learning atmosphere, making it suitable for use as a medium for early literacy learning. These findings provide a practical contribution to developing learning methods in elementary school environments, especially in conditions with limited resources.
Meningkatkan Pengenalan Huruf melalui Penggunaan Metode Bermain Kartu Huruf pada Anak Kelas 1 SD AL Hilal Kellu: Improving Letter Recognition through the Use of Letter Card Playing Method in Grade 1 Children SD AL Hilal Kellu Aihena, Mirdayati; Semarang, Samsul Sahuad
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 4 No. 03 (2024): Research Articles, December 2024
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v4i03.5162

Abstract

Recognizing letters is a fundamental aspect of early literacy learning, but many early-grade students still have difficulty recognizing letter symbols and connecting them to words; this shows that the current teaching methods have not provided optimal results in developing early literacy. This study aims to improve the ability to recognize letters of grade 1 students of SD AL Hilal Kellu through the letter card game method. This study uses the classroom action research (CAR) method in two cycles: planning, implementation, observation, and reflection. The study's results showed a significant increase in students' ability to recognize letters. In the Pre-Cycle, students' abilities only reached 48% (less category). After implementing the letter card game in Cycle I, students' abilities increased by 28% to 76% (sufficient category). The increase continued in Cycle II with an increase of 10%, so the average student achievement reached 86% (good category). This study concludes that the letter card game method effectively improves the ability to recognize letters while motivating students to learn actively. This approach creates an interactive and enjoyable learning atmosphere, making it suitable for use as a medium for early literacy learning. These findings provide a practical contribution to developing learning methods in elementary school environments, especially in conditions with limited resources.
Pengaruh pendekatan Beyond Centers and Cierles Time (BCCT) dan Metode DRILL Terhadap Perkembangan Kognitif Anak di PAUD Mawar Kecamatan Nusaniwe Kota Ambon Abarua, Hermelina; Aihena, Mirdayati; Haumahu, Alberthina Abetsi; Lokollo, Lamberthus Johanes
Jurnal Pendidikan Geografi Unpatti Vol 4 No 3 (2025)
Publisher : Program Studi Pendidikan Geografi FKIP Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/jpguvol4iss3pp412–424

Abstract

Early childhood education is a crucial stage for stimulating cognitive development, thus requiring learning approaches suited to children’s characteristics. This study aims to examine the effects of the drill method, the Beyond Centers and Circle Time (BCCT) approach, and their combination on improving cognitive abilities of children aged 4–5 years at PAUD Mawar, Nusaniwe District, Ambon. The research employed a quantitative approach with an ex post facto design involving 50 children divided into two treatment groups. Data were collected through pretest and posttest based on cognitive indicators, then analyzed using t-test after fulfilling normality and homogeneity assumptions. Results indicated a significant difference between BCCT and drill groups, with BCCT yielding a higher mean score (75.00) compared to drill (67.11). These findings highlight that center-based learning is more effective in enhancing classification, symbol recognition, logical sequencing, and cause-effect reasoning than repetition strategies.