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ANALISIS PENGGUNAAN MEDIA PEMBELAJARAN WORDWALL TERHADAP MINAT BELAJAR SISWA KELAS II B SDN 36 LUBUKLINGGAU Aji Ramadhan; Fedilla Rossa Triyanti; Episiasi
EDUCATIONAL JOURNAL : General and Specific Research Vol. 5 No. 1 (2025): FEBRUARI
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

The purpose of this study was to analyze whether the use of wordwall learning media as interactive media has an impact on students' interest in learning at SDN 36 Lubuklinggau. This study uses a qualitative research type where data is collected using observation, interview, questionnaire, and documentation methods. The subjects of this study were all 15 students in class II B. The results of the observation revealed that the low interest in learning in class II B students was caused by students getting bored easily and being less active during learning so that students' understanding of the learning material given was less than optimal. However, by using this wordwall learning media, the results showed that class II B students became more active and enthusiastic in their learning process. This wordwall media can also increase students' interest in learning in class II B SDN 36 Lubuklinggau because wordwall media is an interactive media and can make the learning atmosphere fun because wordwall media combines sound and images so that students are interested and enthusiastic to participate in learning activities.
Pengembangan Multimedia Interaktif “SIKARIER” Berbasis Articulate Storyline 3 untuk Meningkatkan Kematangan Karier Siswa SMAN 1 Kalibawang Aji Ramadhan; Wagiman, Wagiman; Edy Cahya Saputra
LEARNTECH: Jurnal Teknologi Pendidikan Vol. 1 No. 02 (2025): ISSUE JULI
Publisher : PT. Mifandi Mandiri Digital

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Abstract

Penelitian ini bertujuan mengembangkan multimedia interaktif “SIKARIER” berbasis Articulate Storyline 3 sebagai media layanan informasi karier untuk meningkatkan kematangan karier siswa SMA. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang meliputi analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri dari ahli materi, ahli media, guru BK, serta siswa kelas XII SMA Negeri 1 Kalibawang. Data dikumpulkan melalui angket validasi dan tanggapan pengguna, dianalisis secara deskriptif kuantitatif. Hasil penelitian menunjukkan multimedia “SIKARIER” sangat layak dengan skor 97,5% dari ahli media dan 83,3% dari ahli materi. Uji coba lapangan menunjukkan tingkat kepraktisan tinggi dengan respon guru BK 100% dan siswa 94,3%. Produk dilengkapi fitur interaktif seperti navigasi, drag-and-drop, audio, animasi, serta dapat diakses melalui Android maupun browser HTML5. Dengan demikian, multimedia “SIKARIER” layak dan praktis digunakan untuk mendukung layanan informasi karier di sekolah.