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ENGAGING INDONESIAN ELEMENTARY SCHOOL STUDENTS IN READING ACTIVITIES THROUGH WEB-BASED EDUCATIONAL GAMES Angelica, Windyana; Afriani, Imro’atul Husna
English Language Teaching Methodology Vol. 4 No. 3 (2024): English Language Teaching Method
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/eltm.v4i3.1684

Abstract

Reading interest among elementary school students is a critical factor in fostering literacy and academic success. However, traditional methods often struggle to capture student’s attention in increasingly digital learning environments. This study examines the impact of Wordwall, an online educational game, on increasing Indonesian elementary school students' interest in reading. Using a qualitative case study approach, the research investigates how interactive digital technologies, such as Wordwall, affect student motivation and vocabulary acquisition. Data were collected through classroom observations, interviews, and student feedback, focusing on a group of 5th-grade students. The results show that Wordwall transformed standard reading sessions into engaging, game-like experiences, making learning enjoyable and effective. The platform’s use of immediate feedback and visual aids helped improve student enthusiasm and vocabulary retention. This study highlights the potential of web-based educational games to create dynamic learning environments, improve student engagement, and address common challenges in Indonesian education, such as overcrowded classrooms and limited resources.
Study of the Information and Communication Technology (ICT) on Learner English Speaking Skill Nur, Mohamad Roihan; Pradana, Dian Arief; Afriani, Imro’atul Husna
Innovative: Journal Of Social Science Research Vol. 4 No. 1 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i1.10594

Abstract

Penelitian ini ditulis untuk mengetahui segala ICT yang ada dalam aspek speaking skill dan untuk mengetahui perkembanganya. dengan pendekatan kualitatif Penelitian ini menggunakan studi literatur. Penelitian berfokus dengan mereview literatur terdahulu, kemudian hasil review dikelompokan dan dianalisa demi mencapai tujuan penelitian. dari hasil studi menunjukan bahwa jenis ICT yang di implementasikan meliputi Video recorder, Video Taped, Smartphone, Tablet, Youtube, Instagram, TikTok, Facebook, WhatsApp, Zoom, Flipgrid, Duolingo, Quizlet, Speaklanguage, SmallTalk2Me, Elsaspeak. Kemudian hasil studi menunjukan bahwa perkembangan ICT pada speaking skill secara garis besar dipengaruhi oleh perkembangan teknologi pada masanya dan sesuai tren penggunaan suatu teknologi baik dalam bentuk software maupun hardware