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Analisis Business Model Canvas (BMC) pada Usaha Undangan Digital Untukmu Andisa, Gany; Al Hapid, Nabil Malik; Kuntari, Wien
Populer: Jurnal Penelitian Mahasiswa Vol. 3 No. 4 (2024): Desember: Jurnal Penelitian Mahasiswa
Publisher : Universitas Maritim AMNI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58192/populer.v3i4.2794

Abstract

The development of digital technology has brought significant changes in the invitation industry, replacing conventional paper invitations with digital invitations that are more environmentally friendly and efficient. This study aims to analyze the business model of the Untukmu digital invitation business using the Business Model Canvas (BMC) framework. BMC includes nine key elements, namely customer segments, value propositions, channels, customer relationships, revenue streams, key resources, key activities, key partners, and cost structures. The results of the analysis show that the personalization approach, interactive features such as RSVP and photo galleries, and digital promotion strategies through social media are the main competitive advantages of this business. This study also identifies the challenges faced, such as market competition and limitations of UI design, and provides strategic recommendations to overcome these obstacles. With this analysis, it is hoped that the Untukmu digital invitation business can increase its competitiveness and business sustainability.
Pengembangan Website E-Commerce Chibomi Menggunakan Metode Waterfall Berbasis PHP Nadhifah, Jauza; Faras, Algyon; Andisa, Gany; Nashwandra, Nakula Bintang; Mindara, Gema Parasti; Wicaksono, Aditya
Media Jurnal Informatika Vol 17, No 1 (2025): Media Jurnal Informatika
Publisher : Teknik Informatika Universitas Suryakancana Cianjur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/mji.v17i1.5334

Abstract

Perkembangan teknologi digital mendorong UMKM untuk go-digital, namun banyak di antaranya masih kesulitan mengelola layanan daring secara efektif. Penelitian ini mengembangkan Chibomi, sebuah website e-commerce berbasis web yang ditujukan untuk pelaku usaha jasa ilustrasi. Pengembangan dilakukan menggunakan metode Waterfall melalui tahapan analisis kebutuhan, desain sistem, implementasi, pengujian, deployment, dan pemeliharaan. Sistem dirancang dengan fitur multi-role, manajemen produk dan jasa, checkout, ulasan pelanggan, dan pelaporan transaksi berbasis grafik. Hasil pengujian menunjukkan waktu respon cepat (? 1,18 detik) dan sistem stabil. Platform ini diharapkan menjadi solusi digital yang personal dan efisien untuk pelaku usaha kreatif lokal.