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PENERAPAN METODE 5S+SAFETY DI BAGIAN PRODUKSI PABRIK GULA Dewi, Alifa Permata; Rachmadewi, Ira Promasanti; Qurtubi; Iryani, Devina Inayah
Metode : Jurnal Teknik Industri Vol. 10 No. 2 (2024): Jurnal Metode
Publisher : Universitas Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33506/mt.v10i2.3133

Abstract

PT. PQR is a sugar factory company whose facilities are distributed unevenly throughout the factory, making the workers in the production division not very clean and organized. The research aims to identify problems in the work environment and provide suggestions regarding the issues found. Therefore, a method is needed to determine the work environment, namely 5S+Safety, using tools like a 6S assessment form for each aspect. The results obtained were 2.808, which means that the activities needed to be carried out more, and only a tiny part of the 6S was carried out. For short, with a value of 1.75; for set in order, with a value of 2.4; for shine, with a value of 2.8; for standardize, with a value of 3.2; for sustain, with a value of 3.4; and finally safety, with a value of 3. This research was used to determine the cultural conditions and work environment that can be used as evaluation material for this company to create a clean, comfortable, and safe work environment.
Identify the Usability of the Netraku Application System Using the Usability Testing Method Dewi, Alifa Permata; Sari, Amarria Dila; Iryani, Devina Inayah; Akhyari, Muhammad Wafa
International Journal of Artificial Intelligence Research Vol 8, No 2 (2024): December 2024
Publisher : STMIK Dharma Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v8i1.1472

Abstract

The Netraku application is aimed at the visually impaired who want to know the name of an object or the writing of an object or printed media, as well as knowing the nominal currency conveyed via voice in the application. The application works by pointing the camera at the object or currency you want to see the name or amount of. The Netraku application will detect it, and a voice will appear stating the information you want to convey. The problem found is that the Netraku application has not carried out usability testing for blind users. Therefore, it is necessary to develop usability testing to obtain user needs from the Netraku application, determine the effectiveness and efficiency values, and provide recommendations that can be applied to the Netraku application. The methods used in usability testing are performance measurement, focus group discussion, and participatory design. The results obtained on the effectiveness value received a success rate of 83.33% and a failure rate of 16.7%, concluding that the user can complete the task effectively. The efficiency value obtained from the average processing time is 10.34 seconds.