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The effect of discovery learning model on learning outcomes of IPAS class IV elementary school Maran, Maria Antonia Oke; Puang, Desi Maria El; Hero, Hermus
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 15 No 3 (2025): January: Education Science
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/cendikia.v15i3.6004

Abstract

A recent study of fourth grade students at SDK Nita 1 revealed that a subset of students exhibited challenges in comprehending and applying the material, resulting in diminished student learning outcomes. This phenomenon can be attributed to the instructional approach employed by the teacher, who primarily relied on the textbook as a primary source of instruction and assessment, with minimal engagement in discussion activities. The efficacy of this instructional method was further underscored by the findings of a daily test, which indicated that 19 out of 27 students demonstrated inadequate mastery of the material. Of these 19 students, some were able to answer questions from the teacher, but only after reading the material in the book. Others demonstrated an inability to answer even though they had read the material in the book. To address this issue, the discovery learning model was employed. The research design utilized a one-group pretest-posttest design, with a sample size of 27. The collection of data was achieved through the administration of tests and observations, with research instruments in the form of test questions and observation sheets. The analysis of data involved the implementation of normality tests using the Kolmogorov-Smirnov test and hypothesis testing through the utilization of t-tests. The findings of the study yielded a significant value (2 tailed) > 0.05, thereby supporting the acceptance of the null hypothesis (Ha) and rejecting the alternative hypothesis (Ho). The conclusion of the study asserts the presence of an effect on learning outcomes of fourth grade students of SDK Nita 1 due to the implementation of the discovery learning model.
Pengaruh Video Pembelajaran Perkembangbiakan Vegetatif pada Tumbuhan (PERVETUM) terhadap Hasil Belajar IPA Siswa Kelas VI B SDK Bhaktyarsa Kristina, Kristina; Helvina, Maria; Puang, Desi Maria El
Spizaetus: Jurnal Biologi dan Pendidikan Biologi Vol 5 No 2 (2024): Spizaetus: Jurnal Biologi dan Pendidikan Biologi
Publisher : Program Studi Pendidikan Biologi, FKIP, Universitas Nusa Nipa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55241/spibio.v5i2.365

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar IPA siswa kelas VI B di mana sebanyak 50% siswa belum mencapai Kriteria Ketuntasan Minimal (KKM). Hal ini disebabkan oleh penggunaan media pembelajaran yang belum menarik dan bervariasi sehingga siswa cepat bosan, tidak aktif dan tidak memiliki minat untuk belajar. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penggunaan video pembelajaran pervetum terhadap hasil belajar siswa kelas VI B SDK Bhaktyarsa.  Penelitian ini menggunakan metode penelitian eksperimen jenis Pre Eksperimental Design tipe one shot case study dengan subyek penelitian adalah siswa SDK Bhaktyarsa kelas VI B yang berjumlah 34 siswa. Teknik pengumpulan data menggunakan observasi dan tes. Sementara itu teknik analisis data yang digunakan yaitu teknik analisis deskriptif. Hasil penelitian menunjukkan bahwa rata-rata nilai hasil belajar siswa sebelum menggunakan media video pembelajaran sebesar 68, sedangkan rata-rata nilai hasil belajar yang diperoleh siswa setelah menggunakan video pembelajaran sebesar 82. Maka dapat diambil kesimpulan bahwa penggunaan media video pembelajaran pervetum memiliki pengaruh dalam meningkatkan hasil belajar IPA siswa kelas VI SDK Bhaktyarsa.   
PENGARUH MODEL PBL BERBANTUAN PERMAINAN CONGKLAK TERHADAP KEMAMPUAN PEMAHAMAN KONSEP PENJUMLAHAN KELAS II SD Mosa, Theodorus Oliver; Puang, Desi Maria El; Lawotan, Yohanes Ehe
EDUCATIONAL : Jurnal Inovasi Pendidikan & Pengajaran Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/educational.v5i4.7695

Abstract

This study aims to determine the effect of the Problem Based Learning (PBL) model assisted by the congklak game on the ability to understand the concept of addition among second grade students at SDK Nita 1. The research employed a quantitative method with an experimental approach using a one-group pretest–posttest design. The sampling technique used was nonprobability sampling with a saturated sampling method, resulting in a total sample of 29 students. The data collection procedure consisted of a pretest, followed by the implementation of the PBL model assisted by the congklak game, and then a posttest. Data analysis included a normality test and a hypothesis test (t-test). The results showed that on the pretest, the minimum score obtained was 50 and the maximum score was 80, with an average score of 64 and a standard deviation of 8.52246. In the posttest, the minimum score obtained was 65 and the maximum score was 96, with an average score of 84 and a standard deviation of 1.34645. The normality test yielded a significance value of 0.147, indicating that the data were normally distributed since Asymp. Sig (2-tailed) > 0.05. The hypothesis test using the t-test showed a significance value (2-tailed) of 0.000 < 0.05, which means that Ha is accepted and Ho is rejected. Thus, it can be concluded that the PBL model assisted by the congklak game has a significant effect on students understanding of the concept of addition in the second grade of SDK Nita 1. ABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh model PBL berbantuan permainan congklak terhadap kemampuan pemahaman konsep penjumlahan pada siswa kelas II SDK Nita 1. Metode yang digunakan dalam penelitian ini yaitu kuantitatif dengan pendekatan eksperimen melalui desain one group pretest posttest. Teknik pengambilan sampel menggunakan nonprobability sampling dengan metode sampling jenuh sehinggga sampel yang diambil adalah 29 orang. Prosedur pengumpulan data yaitu, tahap pretest, selanjutnya penerapan model PBL berbantuan permainan congklak, dan tahap berikutnya yaitu posttest. Analisis data menggunakan uji normalitas dan uji hipotesis (uji t). Hasil penelitian menunjukkan bahwa hasil pretest, nilai mínimum yang diperoleh yaitu 50, nilai maksimum 80 dengan rata-rata nilai 64 dan estándar deviasi 8.52246. Sementara pada hasil posttest, nilai mínimum yang diperoleh yaitu 65, nilai maksimum 96 dengan rata-rata nilai 84 dan standar deviasi 1.34645. Hasil uji normalitas menunjukkan nilai sig adalah 0,147. Data ini menunjukkan nilai normalitas memenuhi sebaran sebaran normal karena Asymp. Sig (2 tailled) > 0,05. Hasil uji hipótesis dengan menggunakan uji t diketahui nilai signifikansi (2-tailed) sebesar 0.000 < 0,05, maka Ha diterima dan Ho ditolak. Dengan demikian, kesimpulan dari penelitian ini menunjukkan bahwa terdapat pengaruh model PBL berbantuan permainan congklak terhadap kemampuan pemahaman konsep penjumlahan pada siswa kelas II SDK Nita 1.
Pendampingan Keterampilan Proses Sains Anak TPA St.Giulia Salzano School Maumere Kolaborasi Eksperimen STEAM Loose Part dan Ekologi Bronfenbrenner Nirmalasari, Yohanita; Helvina, Maria; Puang, Desi Maria El; Tuto, Maria Eufrosina; Dalewuk, Maria Costarika
Jurnal SOLMA Vol. 14 No. 3 (2025)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v14i3.20691

Abstract

Background:The science process skill is very important in early childhood. The golden age is a sensitive period for children as it’s a big potential for science learning. Innovation of STEAM loose parts and Bronfenbrenner ecology has a very significant impact on the development of the science process. The aim of this community service is to accompany the science process skill through a child-friendly experiment. Methods: Accompany the direct experiment through preparation, action, and evaluation. The number of samples is twenty to thirty children of TPA St.Giulia Salzano School aged 3-6 years. The instruments of data collection are an observation sheet, anecdote notes, an interview sheet, and a science product. Quantitative data analysis based on percentage calculations of achievement categories and qualitative narratives. Results: The average of the science process skill of children is well developed. These categories are BSB (33, 23 %), BSH (40, 47%), MB (24, 37%) dan BB (1, 92%). Conclusions: Most children have science process skills that develop as expected with only a small group of children yet to develop. Every child has the potential to develop science process skills through science experiments based on a loose-part STEAM environment.