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Implementasi P5 Tema Kearifan Lokal dalam Meningkatkan Kreativitas Peserta Didik pada Pengelolaan Kupang: Implementation of P5 Local Wisdom Theme in Increasing Student Creativity in Kupang Management Agustin, Silvia Wanda; Rosidah, Fita Afifatur; Isnandar, Lusi Afritrianita Agtha
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 4 No. 03 (2024): Research Articles, December 2024
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v4i03.5414

Abstract

The implementation of the P5 project with the theme of local wisdom carried out at MTs Roudlotul Banat aims to determine the description of the implementation of P5 in improving student creativity and identifying factors that influence the success of P5 implementation. The method used is descriptive qualitative, with data collection through observation, interviews, and document review. The results obtained from the observation show that there is interaction between teachers and students, teacher participation in activities, teacher readiness as a facilitator, mature P5 project planning and evaluation, and a comfortable place for activities. In addition, the results of observations on student creativity get a good predicate, or there is a level of creativity in managing Kupang; this level of creativity occurs because students are active in participating in P5 project activities; in addition, students are able to capture information about the culture and regional specialties, students are also able to mix other ingredients with Kupang ingredients to create new recipes that have never been tried before. In addition to the improvement, the implementation of the P5 project also has several success factors, namely the complete support factor from the school, the availability of adequate resources, and, most importantly, the reciprocal relationship between students and teachers. Thus, the implementation of the P5 project on the theme of local wisdom can affect the level of creativity of students in managing Kupang; in addition, students can also increase their insight and pride in the culture and regional specialties.
Implementasi P5 Tema Kearifan Lokal dalam Meningkatkan Kreativitas Peserta Didik pada Pengelolaan Kupang: Implementation of P5 Local Wisdom Theme in Increasing Student Creativity in Kupang Management Agustin, Silvia Wanda; Rosidah, Fita Afifatur; Isnandar, Lusi Afritrianita Agtha
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 4 No. 03 (2024): Research Articles, December 2024
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v4i03.5414

Abstract

The implementation of the P5 project with the theme of local wisdom carried out at MTs Roudlotul Banat aims to determine the description of the implementation of P5 in improving student creativity and identifying factors that influence the success of P5 implementation. The method used is descriptive qualitative, with data collection through observation, interviews, and document review. The results obtained from the observation show that there is interaction between teachers and students, teacher participation in activities, teacher readiness as a facilitator, mature P5 project planning and evaluation, and a comfortable place for activities. In addition, the results of observations on student creativity get a good predicate, or there is a level of creativity in managing Kupang; this level of creativity occurs because students are active in participating in P5 project activities; in addition, students are able to capture information about the culture and regional specialties, students are also able to mix other ingredients with Kupang ingredients to create new recipes that have never been tried before. In addition to the improvement, the implementation of the P5 project also has several success factors, namely the complete support factor from the school, the availability of adequate resources, and, most importantly, the reciprocal relationship between students and teachers. Thus, the implementation of the P5 project on the theme of local wisdom can affect the level of creativity of students in managing Kupang; in addition, students can also increase their insight and pride in the culture and regional specialties.
Pengaruh Penggunaan Media Komik Terhadap Hasil dan Minat Belajar Siswa dalam Pembelajaran Teks Negosiasi Kurikulum Merdeka Agustin, Silvia Wanda; Kusmiyati, Kusmiyati; Faizin, Afan
Stilistika: Jurnal Pendidikan Bahasa dan Sastra Vol 16 No 2 (2023)
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/st.v16i2.18097

Abstract

The Influence Digital Comic Media on The Results and Interest Students in Learning The Negotiation Text The Independent Curriculum  ABSTRAKHasil dari pengamatan yang dilakukan di kelas X SMA Dr. Soetomo Surabaya, didapati permasalahan yang terjadi adalah rendahnya hasil belajar siswa, hal tersebut terjadi karena proses pembelajaran yang monoton, untuk itu diperlukan alternatif yang dapat mengubah proses pembelajaran agar lebih menarik, yaitu menggunakan media komik digital. Tujuan dari penelitian ini adalah untuk melihat pengaruh media pembelajaran komik digital dalam meningkatkan hasil serta minat belajar peserta didik kelas 10. Penelitian ini menerapkan metode quasi eksperimen, dengan dua kelas sampel yang di teliti yaitu kelas X-4 dan kelas X-2. Uji analisis menggunakan uji independent sample t-test dan analisis deskriptif kuesioner, hasil dari penelitian ini yaitu nilai rerata kelas eksperimen lebih tinggi 77,36 dan rerata kelas kontrol adalah 53,51, berdasarkan uji hipotesis terdapat perbedaan dengan nilai sig. 0,000<0,05 jadi H_1 diterima dan H_0 ditolak, sedangkan pada uji analisis statistik deskriptif mendapat nilai rerata 3,03 dengan kriteria setuju pada pernyataan kuesioner.Kata kunci: Media Komik, Hasil Belajar, Minat BelajarABSTRACTThe results of observations made in class X SMA Dr. Soetomo Surabaya, it was found that the problem that occurred was the low student learning outcomes, this occurred because the learning process was monotonous, for this reason an alternative was needed that could change the learning process to make it more interesting, namely using digital comic media. The purpose of this study was to see the effect of digital comic learning media in improving the learning outcomes and interest of grade 10 students. This study applied a quasi-experimental method, with two sample classes being studied, namely class X-4 and class X-2. The analytical test used is the independent sample t-test and questionnaire descriptive analysis. The results of this study are that the average value of the experimental class is 77.36 higher and the control class average is 53.51. Based on the hypothesis test, there is a difference with a significant value of 0.000 <0. .05 then  is accepted and  is rejected, while in the descriptive statistical analysis test it gets an average value of 3.03 with the criterion of agreeing on the questionnaire statement.Keyword: Comic Media, Learning Outcomes, Interest to learnÂ