Cahyani, Mela Eka Nuri
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PENGGUNAAN GAME INTERAKTIF WORDWALL MATERI PESAWAT SEDERHANA UNTUK MENINGKATKAN HASIL BELAJAR SISWA Fahma, Farisa Aina; Cahyani, Mela Eka Nuri; Romadhona, Harisma Atiqur; Yusal, Yulianti; Maiyanti, Aziza Anggi
Guru Membangun Vol 43, No 2 (2024): Volume 43 Number 2, Desember 2024
Publisher : Ikatan Keluarga Alumni FKIP Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/gm.v43i2.89126

Abstract

In this era of globalization, schools are required to be creative and innovative in implementing technology in learning so that students are active and enthusiastic in the learning process. This study aims to determine how to improve student learning outcomes after going through the learning process by using Wordwall interactive games on simple aircraft material. This study used the Classroom Action Research (PTK) method with two cycles. This research was conducted in one of the private MTs located in Kediri City. The subjects in this study were VIII A class students with a total of 18 students. The instrument used in this study is a student learning outcomes test instrument. The research instrument used is a student learning outcomes test. The results show an increase in student learning outcomes, this is indicated by an increase in the average score of cycle I and II by 21.6. In cycle I, the average score of student learning completeness reached 60.7 with 16 students below the KKM. After improvement in cycle II, the average score of completeness increased to 82 with 6 students below the KKM. The use of Wordwall interactive games on simple aircraft material can improve student learning outcomes. The use of Wordwall games is recommended as an innovative interactive learning media to improve student learning outcomes
Development of Interactive Learning Media Based on PowerPoint and Canva for Solar System Instruction at MTsN 5 Nganjuk: Pengembangan Media Pembelajaran Interaktif Berbasis PowerPoint melalui Aplikasi Canva pada Materi Bumi dan Sistem Tata Surya untuk Siswa Kelas VII MTsN 5 Nganjuk Cahyani, Mela Eka Nuri; Lailatul Badriyah
SEARCH: Science Education Research Journal Vol. 4 No. 2 (2026): April 2026
Publisher : IAIN Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47945/search.v4i2.2811

Abstract

This study is motivated by the need to provide more interactive science learning that actively engages students, particularly in the topic of the Solar System, which is abstract in nature and requires visualization. The purpose of this study is to develop interactive learning media based on PowerPoint using the Canva application for seventh-grade students at MTsN 5 Nganjuk. This research employs a Research and Development (R&D) method using the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The research subjects were 22 students from class VII-H. Data collection techniques included observation, interviews, expert validation, and student response questionnaires. The validation results indicate a feasibility percentage of 87.5% from material experts and 89.5% from media experts, both categorized as highly feasible. The small group trial yielded a percentage of 80%, while the large group trial resulted in 73.46%, both categorized as moderately attractive. Based on these findings, the interactive learning media based on PowerPoint through Canva is considered feasible and sufficiently engaging for use in science learning. This media can enhance student engagement and facilitate the understanding of abstract concepts through clearer visualization. Therefore, it has the potential to serve as an alternative technology-based learning medium for teaching the Solar System in schools.