Ade Dina Nurkhakiki
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Penerapan Model Permainan (Games) dalam Pembelajaran Bahasa Indonesia di Kelas V  Sekolah Dasar (Studi Literatur) Ade Dina Nurkhakiki; Dewi Nopasari
Action Research Journal Vol. 2 No. 1 (2025): Januari 2025
Publisher : Lembaga Einstein College (LEC)

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Abstract

Game-based learning models in elementary schools have great potential to improve student learning outcomes. This approach not only facilitates better understanding of the material but also motivates students to be significant. This study aims to investigate the effectiveness of game-based learning models in improving student learning outcomes in elementary schools, especially in the context of Indonesian language learning. This study uses a literature study method by collecting secondary data in the form of previous research results that apply game-based learning models. The data analysis method used is content analysis to explore the effectiveness of various game learning models. The results of the study indicate that the application of game learning models such as ESTASI in poetry learning and Teams Games Tournament in thematic learning can significantly improve students' writing skills and their learning outcomes. For example, students involved in the ESTASI game showed increased creativity and participation in writing poetry, while students who participated in the Teams Games Tournament showed increased activity and achievement of learning outcomes. The integration of game learning models in elementary school education promises positive and sustainable results for students' academic development. This approach not only improves students' understanding and skills but also helps maintain their learning motivation. The implication of this research is the importance of implementing varied and interesting learning models to create an effective and enjoyable learning environment for students at the elementary level
PENERAPAN MEDIA FLASHCARD UNTUK MENINGKATKAN PEMAHAMAN TERHADAP KALIMAT “I LIKE” DAN “I DON’T LIKE” PADA PELAJARAN BAHASA INGGRIS SISWA KELAS III SDN KARANGTUMARITIS 1 Ade Dina Nurkhakiki; Putri Intan Syamsudin; Fadhil Abu Jihad; Juhdan Abdullah Mu’arif; Dewi Nopasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32903

Abstract

English, as an international language, plays a crucial role in learning from elementary school. However, limited resources and limited exposure to foreign languages ​​often hinder learning. One approach teacher can take is to utilize visual media such as flashcards, which can help students understand vocabulary through concrete representations. This study aims to analyze the effectiveness of using flashcards in improving third-grade students' understanding of simple vocabulary and the sentence patterns "I like" and "I don't like." The study used a descriptive qualitative method with 41 students. Data were collected through observation, field notes, documentation, and pre- and post-learning tests. The results showed a significant improvement after the implementation of flashcards. Before the use of flashcards, only 3 students (±7.3%) were able to understand the vocabulary, while after the use of flashcards, this number increased to 38 students (±92.7%). Furthermore, students appeared more enthusiastic, easily remembered vocabulary, and were able to use it in simple sentences. The study's conclusions confirm that flashcards are effective in teaching English in elementary schools because they strengthen memory, increase motivation, and create an interactive learning environment. Keywords: Flashcard, English Learning, Vocabulary, Elementary School