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The Role of Artificial Intelligence-Based Technology with ChatGPT as an Educational Learning Media Innovation in Indonesia Sekreningsih Nita; Kelik Sussolaikah; Jovansa Denis Aldida
International Journal of Multidisciplinary Sciences and Arts Vol. 2 No. 4 (2023): International Journal of Multidisciplinary Sciences and Arts, Article October 2
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ijmdsa.v2i2.3333

Abstract

ChatGPT with OpenAI is an artificial intelligence-based machine technology that is trained to imitate human conversation using NLP (Natural Language Processing) technology. ChatGPT can be used to produce quite scientific writing with good and effective formulation techniques. With the help of OpenAI technology, ChatGpt can help innovate in creating learning media and learning tools such as creating RPS (Semester Learning Plans) and writing textbooks for teaching staff, especially at the tertiary level. The aim of this research is to clarify the role of artificial intelligence in the world of education and this research method uses qualitative methods. The results of experiments carried out by researchers using ChatGPT produced + 693 words of writing, this number can still be developed further. The time speed only requires + 5-7 minutes to complete this experiment and includes time to document the processing results from ChatGPT.In conclusion, ChatGPT is useful, namely teaching, research and community service. So the presence of ChatGPT as a tool in creating scientific works, learning tools (RPS) and textbooks. Another benefit of ChatGpt, especially in developing the competencies (skills) of teaching staff (lecturers), can help carry out the Tri Dharma of Higher Education technology opens up opportunities to utilize this AI chatbot for education in Indonesia
Pengembangan Bahan Ajar Pengantar Teknologi Informasi Berbasis Virtual Learning Sekreningsih Nita; Andria Andria; Allia Whira Setyo Putri
Jurnal Penelitian Rumpun Ilmu Teknik Vol. 2 No. 1 (2023): Februari : Jurnal Penelitian Rumpun Ilmu Teknik
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (160.968 KB) | DOI: 10.55606/juprit.v2i1.1224

Abstract

Perkembangan Teknologi Informasi yang semakin pesat membawa dampak perubahan yang signifikan dibidang pendidikan khususnya dalam pengembangan bahan ajar secara virtual. Implementasi metode pembelajaran berbasis virtual menjadi trend teknologi saat ini dan berperan sebagai alternatif lain dari pembelajaran secara tatap muka, terutama untuk proses belajar pada mata pelajaran yang bersifat teori. Namun terdapat masalah utama yaitu infrastruktur, terutama pada ketersediaan jaringan internet, rendahnya bandwith, harga yang masih tergolong mahal untuk sewa server sampai pemeliharaan. Berdasarkan hal tersebut, penelitian ini menggunakan metode R & D (Research and Development) yang bertujuan untuk mengembangkan media ajar berbasis Virtual Learning (VL) dengan bantuan aplikasi open source Moodle yang dapat digunakan untuk menyampaikan bahan ajar Pengantar Teknologi Informasi (PTI) pada prodi Teknik Informatika UNIPMA dan dapat diterapkan secara gratis. Target capaian belajar mahasiswa untuk mata kuliah PTI lulus 100% dengan nilai memuaskan
Sosialisasi Penggunaan Aplikasi Quizizz untuk Mata Kuliah Pengantar Teknologi Informasi pada Mahasiswa Semester 1 UNIPMA Sekreningsih Nita; Kelik Sussolaikah; Jonathan Alfa G.J; Firza Muhammad Ilham
Jurnal Informasi Pengabdian Masyarakat Vol. 3 No. 1 (2025): Februari : Jurnal Informasi Pengabdian Masyarakat
Publisher : Institut Nalanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47861/jipm-nalanda.v3i1.1485

Abstract

This socialization activity is packaged in the form of training and mentoring which aims to increase understanding in utilizing digital platforms and technology regarding the Quizzizz application as an alternative learning model for the Introduction to Information Technology (PTI) course for UNIPMA semester 1 students. Based on the results of observations, the author found problems faced by class 1E students who took PTI courses, namely the lack of enthusiasm and activeness of students in attending lectures in class. Therefore, the author is interested in carrying out learning outreach activities using the Quizizz application. Quizizz is a web tool for creating interactive quizzes that can be used in classroom learning and outside of class as homework, so that students can run them at any time. The method of implementing socialization is by means of presentations, lectures, discussions and training and mentoring. The objectives of this service include 1) Students will be more responsive, interesting and fun; 2) Providing innovation in learning evaluation models; 3) Students are able to understand PTI material more deeply; 4) Student learning outcomes increase. The final results showed that 90% of the 21 students stated that by using the Quizizz application as an interesting, fun and responsive digital platform because it is in the form of an interactive quiz game for online learning, it can provide deeper understanding and is easy to understand for students, especially those taking PTI courses.