Claim Missing Document
Check
Articles

Found 3 Documents
Search

UPAYA MENINGKATKAN KEMAMPUAN MOTORIK HALUS MELALUI KEGIATAN MONTASE PADA ANAK USIA 5-6 TAHUN DI TK NURUL QUR’AN KECAMATAN STABAT Wulandari, Saputri
Jurnal Review Pendidikan dan Pengajaran Vol. 8 No. 1 (2025): Volume 8 No. 1 Tahun 2025
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v8i1.42333

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana upaya meningkatkan kemampuan motorik halus anak dengan menggunakan media montase pada anak usia 5-6 tahun di TK Nurul Qur’an Kecamatan Stabat. Kemampuan motorik halus anak dapat dipengaruhi oleh kesempatan berlatih dan belajar. Untuk mendukung kemampuan fisik motorik anak usia dini juga dapat ditingkatkan melalui kegiatan montase. Kegiatan montase ini meliputi beberapa bagian berupa menggunting, menyusun, dan menempel. Penelitian ini merupakan penelitian tindakan kelas. Teknik pengumpulan data yang dilakukan adalah menggunakan observasi  dan dokumentasi. Dan akan dilaksanakan dua siklus penelitian. Kemudian peneliti akan mengobservasi peningkatan kemampuan motorik halus anak pada setiap siklusnya untuk melihat persentase peningkatannya. Observasi dilakukan berdasarkan instrumen penelitian berupa BB, MB, BSH dan BSB. Lalu didapatlah kesimpulan upaya meningkatkan kemampuan motorik halus  anak dengan menggunakan media montase pada anak usia 5-6 tahun di TK Nurul Qur’an Kecamatan Stabat.
Science, Technology, Engineering, Arts, and Mathematics Learning with Loose Parts to Foster Early Childhood Creativity in Islamic Educational Institutions Parapat, Asmidar; Munisa, Munisa; Nofianti, Rita; Wulandari, Saputri
Hikmah Vol. 22 No. 2 (2025): Juli-Desember 2025
Publisher : Sekolah Tinggi Agama Islam Sumatera Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53802/hikmah.v22i2.561

Abstract

 The development of creativity in early childhood within many Islamic educational institutions remains suboptimal because learning tends to be teacher-centered, offers limited exploration, and provides insufficient play experiences that stimulate higher-order thinking. This condition is also evident at Nurul Qur’an Stabat Kindergarten, where children have not yet gained adequate opportunities to experiment and generate original ideas. This study aims to examine how the implementation of STEAM-based learning (Science, Technology, Engineering, Arts, and Mathematics) using Loose Parts can enhance early childhood creativity. The research employed a qualitative method with a descriptive approach through observation, interviews, and documentation. The findings show that the use of Loose Parts in STEAM-based learning successfully improved children’s creative thinking abilities, particularly in problem-solving, innovation, flexibility, and the ability to generate new ideas. Children became more active, imaginative, and confident in expressing their thoughts. These results indicate that the integration of STEAM and Loose Parts is not only effective in fostering creativity but also relevant for enriching learning practices in Islamic educational institutions that aim to develop children’s potential holistically.
STEAM-Based Learning with Loose Parts for Developing Children’s Creativity at TK Nurul Qur’an Stabat Parapat, Asmidar; Munisa, Munisa; Nofianti, Rita; Wulandari, Saputri
Proceedings of The International Conference on Computer Science, Engineering, Social Science, and Multi-Disciplinary Studies Vol. 1 (2025)
Publisher : CV Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/cessmuds.v1.57

Abstract

This study explores the implementation of STEAM-based learning integrated with loose parts media to develop early childhood creativity at TK Nurul Qur’an Stabat. The research was conducted in response to the increasing need for learning approaches that prepare young children to think critically, solve problems, and adapt to rapid technological development. Using a descriptive qualitative method, data were collected through observation, interviews, and documentation to describe the real conditions of children aged 4–5 years before and during the application of STEAM activities using loose parts materials. The findings indicate that children’s creativity measured through their ability to generate new ideas, create original products, and modify existing formshad not developed optimally prior to the intervention. The implementation of STEAM with loose parts provided opportunities for children to explore, experiment, imagine, and create freely according to their ideas. The study concludes that STEAM-based learning using loose parts has strong potential to enhance early childhood creativity, supported by engaging activities that integrate science, technology, engineering, art, and mathematics. This approach also fosters children’s curiosity, collaborative skills, and problem-solving abilities. The research further identifies supporting and inhibiting factors in the implementation process, emphasizing the need for teacher competence, appropriate learning media, and a conducive environment to optimize children’s creative development.