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Implementasi Algoritma Raycasting Pada Game Psikologi Horor Irsyadul Ikhbaad, Fauzan Al; Haryoko; Bernadhed; Muhammad Fairul Filza
The Indonesian Journal of Computer Science Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i1.3659

Abstract

Pengembangan permainan "Ngabdi: The Beginning" menggunakan Unity Engine dan bahasa pemrograman C#. Dengan fokus pada integrasi skrip sederhana yang diaktifkan melalui input mouse, teknik ray casting digunakan untuk mendeteksi benturan objek dalam scene permainan. Pengujian dilakukan untuk menentukan panjang optimal interactionRayLength, parameter kunci dalam ray casting. Hasil implementasi dan pengujian menunjukkan kesuksesan dalam mencapai kinerja optimal dan respons yang diinginkan. Dengan melakukan uji coba sebanyak 7 kali, paper ini menyajikan landasan yang kokoh untuk pemahaman lebih lanjut tentang parameter kritis dalam teknik ray casting 3D dan pengaplikasiannya dalam pengembangan permainan. Kesimpulan ini dapat menjadi panduan bagi pengembang permainan untuk memanfaatkan teknik ray casting 3D secara efektif dalam lingkungan Unity Engine.
Evaluating the User-Friendliness of a Mobile Application for Outpatient Food Monitoring: A System Usability Scale (SUS) Approach Sulistiyono, Mulia; Habib Dwi Prajoto; Bernadhed
Jurnal Riset Informatika Vol. 6 No. 1 (2023): December 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v6i1.264

Abstract

To maintain and enhance the quality of the Mobile Food Intake Control Application for Outpatients in the Hospital, usability testing must be conducted using the System Usability Scale (SUS). This research aims to evaluate usability and analyze user-friendliness for further action by the Hospital. The respondents consist of 138 outpatient patients. Testing is carried out by requesting respondents to perform scenarios on the Mobile Food Intake Control Application, observed directly by the examiner. Subsequently, respondents fill out a questionnaire containing ten statements with Likert scale responses. The average SUS score of 87.0471 indicates excellent acceptance of the application, and the user rating suggests that the application meets user expectations sufficiently. However, user speed in using the application and focusing on its features are still considered normal, and the error rate falls within acceptable limits.