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Implementasi Algoritma Raycasting Pada Game Psikologi Horor Irsyadul Ikhbaad, Fauzan Al; Haryoko; Bernadhed; Muhammad Fairul Filza
The Indonesian Journal of Computer Science Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i1.3659

Abstract

Pengembangan permainan "Ngabdi: The Beginning" menggunakan Unity Engine dan bahasa pemrograman C#. Dengan fokus pada integrasi skrip sederhana yang diaktifkan melalui input mouse, teknik ray casting digunakan untuk mendeteksi benturan objek dalam scene permainan. Pengujian dilakukan untuk menentukan panjang optimal interactionRayLength, parameter kunci dalam ray casting. Hasil implementasi dan pengujian menunjukkan kesuksesan dalam mencapai kinerja optimal dan respons yang diinginkan. Dengan melakukan uji coba sebanyak 7 kali, paper ini menyajikan landasan yang kokoh untuk pemahaman lebih lanjut tentang parameter kritis dalam teknik ray casting 3D dan pengaplikasiannya dalam pengembangan permainan. Kesimpulan ini dapat menjadi panduan bagi pengembang permainan untuk memanfaatkan teknik ray casting 3D secara efektif dalam lingkungan Unity Engine.
Evaluating the User-Friendliness of a Mobile Application for Outpatient Food Monitoring: A System Usability Scale (SUS) Approach Sulistiyono, Mulia; Habib Dwi Prajoto; Bernadhed
Jurnal Riset Informatika Vol. 6 No. 1 (2023): December 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v6i1.264

Abstract

To maintain and enhance the quality of the Mobile Food Intake Control Application for Outpatients in the Hospital, usability testing must be conducted using the System Usability Scale (SUS). This research aims to evaluate usability and analyze user-friendliness for further action by the Hospital. The respondents consist of 138 outpatient patients. Testing is carried out by requesting respondents to perform scenarios on the Mobile Food Intake Control Application, observed directly by the examiner. Subsequently, respondents fill out a questionnaire containing ten statements with Likert scale responses. The average SUS score of 87.0471 indicates excellent acceptance of the application, and the user rating suggests that the application meets user expectations sufficiently. However, user speed in using the application and focusing on its features are still considered normal, and the error rate falls within acceptable limits.
Penerapan Teknik Rotoscoping Sudut 360 Derajat pada Animasi 2D Menggunakan Toon Boom Harmony Mangkuto, Ifraweri Raja; Bernadhed; Santoso, Joko Dwi
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 9 No 2 (2025): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In this digital era, modern animation has developed as a discipline that integrates elements of art and technology. As an art form, animation is based on fundamental principles that serve as the foundation of its knowledge, such as slow in–slow out, squash and stretch, anticipation, to staging. Technological advancements have further enriched these principles and led to the emergence of various animation techniques, one of which is rotoscoping, first introduced by Fleischer Studio in 1917. The rotoscoping technique allows animators to replicate human movements precisely by tracing over live-action footage, resulting in animation with a high level of smoothness and accuracy. Along with the development of visual needs, the Motion Capture technique has emerged, capable of recording movements in a 360-degree angle, although its implementation has cost and equipment limitations. In the context of 2D animation, the development of software such as Toon Boom Harmony provides solutions through features that support effective rotoscoping applications, including onion skinning, timeline flexibility, and vector layering. This study focuses on the application of 360-degree rotoscoping techniques in 2D animation, emphasizing aspects of perspective, lighting, and shadow to create the illusion of realistic depth. Based on the results of a questionnaire with 10 respondents, the 360-degree rotoscoping technique achieved an overall percentage score of 78.89%, categorized as good.