Enjel Tris Jelita Telaumbanua
Universitas Nias

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Blended Learning Stimulating Students’ Activeness in English Teaching Learning Process Yasminar Amaerita Telaumbanua; Benifaeri Telaumbanua; Enjel Tris Jelita Telaumbanua; Noniat Zega; Berkris opitama Lase; Ismah Yusuf Tanjung; Arni Yanti Lawolo
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.6730

Abstract

Student activeness in the learning process is very important because it encourages their deeper and more meaningful engagement with the subject matter. The problem of student activeness in learning is a challenge that is often faced in the world of education, where students are less involved or actively participate in the teaching and learning process. The purpose of this study is to explore how blended learning can stimulate students' activeness especially in the English learning process to class A, sixth semester students of English education study program at University of Nias. To conduct this research, the researchers used a qualitative descriptive method with data collection techniques through interviews. The results of the data obtained about Blended learning stimulating students activeness in English teaching-learning process is Blended learning in English classes enhances students participation and activeness by utilizing online platforms and face to face group for interactive discussions and activities. With the results of this study, it is hoped that the teaching-learning methods carried out can vary and be tailored to the needs and interests of students such as this blended learning method so that students are more enthusiastic and comfortable when learning, especially when the teaching-learning process is taking place.
Developing Interactive Educational Game on The Students’ Speaking Ability at SMP Negeri 4 Gunungsitoli Selatan Enjel Tris Jelita Telaumbanua; Hidayati Daeli; Afore Tahir Harefa; Yasminar Amaerita Telaumbanua
Journal of Classroom Action Research Vol. 8 No. 1 (2026): Februari
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v8i1.13510

Abstract

This research aimed to develop an interactive educational game to improve students’ English speaking skills, focusing on the topics of Past Events and No Littering. The study employed the ADDIE development model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through classroom observation, semi-structured interviews with teachers and students, questionnaires, expert validation sheets, and speaking performance tests. The speaking tests were administered in the form of pre-test and post-test, using oral tasks such as short monologues and guided dialogues that assessed fluency, pronunciation, vocabulary, and grammatical accuracy. The interactive educational game was developed using the Wordwall platform and integrated game-based learning features to promote active participation, motivation, and meaningful speaking practice. The results of media and material expert validation indicated that the product achieved a “Very Good” category with an average feasibility score of 90%. Statistical analysis of students’ speaking performance showed an improvement in the mean score from the pre-test to the post-test, indicating a positive effect of the game on students’ speaking ability. In addition, students’ responses during the implementation phase revealed high levels of engagement and motivation. Based on these findings, the developed interactive educational game is feasible and effective as a supplementary learning medium for enhancing students’ English speaking skills. Future research is recommended to apply the game on a larger sample and over a longer period, as well as to integrate similar game-based media into other English language skills such as listening or writing.