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Upaya Pencegahan Kekerasan Seksual dan Intoleransi Melalui Kegiatan Sosialisasi di SD Negeri 1 Astana Dianasari Dianasari; Ismi Safitri Indriyani; Kusila Kusila; Nunung Sunari; Syifaul Jannah; Indah Noviyanti
Journal on Education Vol. 7 No. 2 (2025): Journal on Education: Volume 7 Nomor 2 Tahun 2025 In Progress (Januari-Februari
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8285

Abstract

The three cardinal sins of education are serious issues that include bullying, sexual violence and intolerance. These three things are a big challenge in the world of education in Indonesia, because they can damage morale, integrity, and the comfort of the learning environment. Bullying often occurs without the perpetrators or victims realising it, sexual violence can destroy the mentality of students, while intolerance fosters hatred and destroys social harmony. Based on observations made at SDN 1 Astana, it was found that one of the main problems was the practice of bullying among students. Many students unconsciously commit acts of bullying, both verbally and physically, against their own friends. This phenomenon shows that awareness of the negative impact of bullying is still low among students. To raise students' awareness of the three cardinal sins of education. One of the proposed solutions is the implementation of the “Mini Cinema” programme, which is an educational short film screening activity that specifically highlights the adverse effects of bullying, sexual violence and intolerance. The programme is designed to be an engaging and educational socialisation medium, while building empathy among students. With this approach, it is hoped that students at SDN 1 Astana can understand the importance of respecting and supporting one another, creating a safer, more inclusive school environment free from the threat of violence.
PENGARUH MEDIA INTERAKTIF ANIMASI BOARD GAME TERHADAP HASIL BELAJAR PADA MATA PELAJARAN IPAS SISWA KELAS V SDN 1 KARANGKENDAL Syifaul Jannah; Nugraha Permana Putra; Eliya Rochmah
EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA Vol 8, No 1 (2026)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/.v8i1.9137

Abstract

Penelitian ini memiliki tujuan untuk menganalisis perbedaanhasil belajar siswa sebelum dan sesudah memnafaatkan media animasi interaktif serta untuk mengevaluasi dampak daripenggunaan media animasi interaktif board game pada hasil belaharmata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di kelas V SDN 1 Karangkendal. Metode yang digunakan dalam penelitian iniadalah pendekatan kuantitatif dengan desain eksperimen semu(quasi experiment), tepatnya one grup Pretest-Posttest design. Sample dalam Penelitian ini terdiri dari satu kelas eksperimen yang mendapat perlakuan berupa pembelajaran dengan media animasiinteraktif board game. Temuan dari penelitian ini menunnjukkanadanya perbedaan yang signifikan antara hasil Pretest dan posttest. Hasil uji t-test menunjukkan bahwa nilai Posttest secara statistiklebih tinggi dibandingkan dengan nilai pretest. Ini menunjukkanbahwa terdapat pengaruh positif dan signifikan dari penggunaanmedia animasi interaktif board game terhadap hasil belajar pesertadidik. Oleh karena itu, media ini terbukti efektif dalammeningkatkan pemahaman dan keterlibatan siswa dalampembelajaran IPAS.