Claim Missing Document
Check
Articles

Found 30 Documents
Search

PENGEMBANGAN MEDIA BERBASIS TEKNOLOGI AUGMENTED REALITY BERMUATAN WAWASAN KEBANGSAAN PADA TOKOH KEPAHLAWANAN Rochmah, Eliya; Labudasari, Erna; Amalia, Nurani
EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru Vol 11, No 1: Januari 2019
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/eh.v11i1.11489

Abstract

Abstract:. This study is to know how a media plan of augmented reality-based which contains nationality knowledge in studying the national heroes. The method of this study was research and developement (RD with was applied four instruments, they are questionnaires for experts in media, lesson, then teachers and students’ responses in term of applying the media. While the subject of this study which became its trial was thirty 5th students of SDN Kangrgraksan, Kota Cirebon. The result shows that the media plan was developed thorugh some steps, they are potential and problem, collecting data, designing product, validating design, revising design, and testing the product. The validation result of the media was obtained 94.4% which is categorized very appropriate and the validation lesson of expert was gained that the lesson is categorized valid. Besides that, the students’ responses toward it ware 83.3% said very agree and others 16.7% agree and teachers’ responses toward it were 73.3%  and it was categorized good. Keyword: Augmented Reality, Nationality Knowledge, National Heroes Abstrak: Tujuan penelitian ini untuk mengetahui bagaimana perancangan media berbasis teknologi augmented reality bermuatan wawasan kebangsaan pada materi tokoh kepahlawanan. Metode penelitian yang digunakan adalah Research and Development (RD) dengan menggunakan empat instrumen yaitu angket ahli media, angket ahli materi, angket respon siswa dan guru tentang media. Sementara subjek penelitian yang dijadikan uji coba pemakaian adalah siswa kelas V Sekolah Dasar Negeri Kanggraksan, Kecamatan Harjamukti, Kota Cirebon sebanyak 30 siswa. Hasil penelitian menunjukkan bahwa perancangan media berbasis teknologi augmented reality bermuatan wawasan kebangsaan dikembangkan melalui tahapan potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, dan uji coba pemakaian. Hasil validasi media diperoleh 94.4% media dalam kategori Sangat Layak dan hasil validasi ahli materi diperoleh hasil bahwa materi tergolong valid. Selain itu, hasil respon siswa terhadap media adalah sebanyak 83.3% siswa menjawab Sangat Setuju dan sisanya 16.7% menjawab Setuju dan hasil respon guru terhadap media adalah 73.3% dalam kategori Baik.Kata Kunci: Augmented Reality, Wawasan Kebangsaan, Tokoh Pahlawan
LITERASI BENCANA DI SEKOLAH: SEBAGAI EDUKASI UNTUK MENINGKATKAN PEMAHAMAN KEBENCANAAN Labudasari, Erna; Rochmah, Eliya
Metodik Didaktik : Jurnal Pendidikan Ke-SD-an Vol 16, No 1 (2020): Metodik Didaktik Juli 2020
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/md.v16i1.22757

Abstract

Indonesia is a country prone to natural disasters and many casualties. But along with this potential, it is not balanced with a good understanding of disaster, especially students at the elementary school level. The purpose of this study is to provide an overview and understanding of the importance of disaster literacy and the specifications of ways of prevention (pre-disaster), coping (post-disaster) and self-evacuation (emergency response) that can be done by elementary school students. This disaster literacy is a disaster mitigation effort so students know information about disasters and have an awareness of the potential for disasters that will occur, so they can prepare themselves and know how to deal with disasters. Through disaster literacy, it is expected to be able to shape the character of responsibility, preparedness and independence of students in the event of a disaster, as well as reduce disaster risk and minimize casualties from the children's sector.
THE USEFULL OF AUGMENTED REALITY OVER THE NATIONAL INSIGHT IN LEARNING ERA DISRUPTION-BASED Rochmah, Eliya; Labudasari, Erna; Amalia, Nurani
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 1, No 1 (2018): 1st National Seminar on Elementary Education (SNPD 2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (768.023 KB) | DOI: 10.20961/shes.v1i1.23604

Abstract

Technological progress greatly affects all areas of human life, including in the field of Education. One use of technology in education that can be used is augmented reality that displays a virtual world into a real form that can be more easily understood and fun. Augment reality is used in learning history that is displayed in real way so it can facilitate students in learning. This technology is used to solve problems in learning that students feel bored with learning history that only uses lecture and discussion methods so that students are not eager in learning. In the face of this technological progress is utilized as an innovative form based on disrupsi era so that students can learn history more easily and can appreciate the services of heroes and not forget the history of the nation along with the times. The study was conducted at SDN Kanggraksan class VB with learning outcomes experienced improvement in each cycle.
PENERAPAN E-LEARNING SEBAGAI PENDUKUNG ADAPTIVE LEARNING DAN PENINGKATAN KOMPETENSI SISWA SMK DI KABUPATEN BANTUL Nuur Wachid Abdulmajid; Andri Pramuntadi; Ari Budi Riyanto; Eliya Rochmah
Jurnal Taman Vokasi Vol 5 No 2 (2017)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (794.571 KB) | DOI: 10.30738/jtv.v5i2.2475

Abstract

This research aims to know the application of e-learning for students’s SMK in Kabupaten Bantul. The research used the qualitative case study approach. This research took place at SMK Muhammadiyah 1 Imogiri Bantul. The informants in this research were expert technician of IT, lecuture of IT/IS, teachers in SMK, and studets in SMK.. The data were collected through observation, in-depth interviews, and documentation. The technical analysis of the data refered to the analysis of Miles & Huberman interactive model, including data collection, data condensation, data display, and drawing and verifying conclusions. The result shows that: (1) Students's competence can be improved through the help of e-learning. The e-learning features can be used by students to learn independently or collaboratively; (2) Characteristics and different functions in Edmodo and Moodle make teachers can choose one or even both as a medium of online learning to support adaptive learning students's SMK.
PENDAMPINGAN PENYUSUNAN MEDIA PEMBELAJARAN DARING BERBASIS DIGITAL BAGI KKG GUGUS 3 KECAMATAN HARJAMUKTI KOTA CIREBON Erna Labudasari; Eliya Rochmah; Sri Sundhea Hastuti
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 28, No 1 (2022): JANUARI-MARET
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpkm.v28i1.28015

Abstract

Distance learning activities require teachers to be more creative and skilled in using information technology media as online learning media to optimally develop the potential of elementary school students. However, based on initial observations, as many as 60% of elementary school teachers in 3 clusters of Harjamukti District, Cirebon City have never used a digital platform  as an online learning medium due to limited ability and also not being familiar with the digital platform s Kahoot, Quizizz and Canva. As many as 90% of teachers are more familiar with WhatsApp group and zoom applications as online learning media. The objectives of PKM activities are: 1) Providing socialization on the use of digital platform s as learning media in elementary schools; 2) Provide Training and Assistance in the Use of Digital Platform s for Teachers. The method of implementing the activities uses the experiential learning method with the following stages of implementation: 1) Preparation, 2) the implementation of socialization of the use of digital platform s as learning media in elementary schools, 3) Implementation of training and assistance on the use of digital platform s for teachers, and 4) Implementation evaluation. The results of the activity show that: 1) The increase in teacher knowledge regarding the use of digital platform s as learning media in elementary schools by 95%, 2) Increased teacher skills in the use of digital platform s by 95%. Furthermore, the response of the activity participants showed that 67% of the participants gave a very good response while the remaining 33% gave a good response to the PKM activities.
Hubungan Kecerdasan Emosional Denganhasil Belajar Matematika Siswa Sekolah Dasar Tri Asih Asih; Eliya Rochmah
Jurnal PGSD Vol 5 No 2 (2019): Juli-Desember
Publisher : PGSD Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32534/jps.v5i2.746

Abstract

Penelitian ini dilatarbelakangi oleh adanya permasalahan pelaksanaan pendidikan yang turut mendasari munculnya kecerdasan emosional secara sistematis dan berkelanjutan di SDN Prapag Lor 01 dan SDN Prapag Lor 02 Kecamatan Losari Kabupaten Brebes. Tujuan penelitian ini adalah untuk mengetahui hubungan kecerdasan emosional dengan hasil belajar matematika pada siswa SDN Prapag Lor 01 dan SDN Prapag Lor 02 Kecamatan Losari Kabupaten Brebes. Jenis penelitian menggunakan desain kuantitatif korelasional dengan sampel sebanyak 97 siswa. Data kecerdasan emosional dikumpulkan melalui kuesioner dan data hasil belajar matematika dikumpulkan melalui dokumentasi nilai UAS Semester genap tahun 2017/2018. Analisis data menggunakan uji korelasi product moment. Hasil penelitian menunjukan bahwa kecerdasaan emosional siswa masuk kategori atas yaitu 81% dan hasil belajar matematika masuk kategori tinggi 89%. Hasil tersebut menunjukan bahwa terdapat hubungan yang signifikan dan positif antara kecerdasan emosional dengan hasil belajar matematika siswa di SD Negeri Prapag Lor 01 dan SD Negeri Prapag Lor 02. Kata Kunci: Kecerdasan Emosional, Hasil Belajar, Matematika
Pengaruh gerakan literasi sekolah terhadap karakter mandiri siswa di SDN Kanggraksan Cirebon Erna Labudasari; Eliya Rochmah
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 9, No 1 (2019)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (208.384 KB) | DOI: 10.25273/pe.v9i1.4254

Abstract

Latar belakang permasalahan adalah (1) Kurangnya kemandirian siswa dalam belajar dilihat dari jumlah siswa yang selalu ditemani orangtua ketika di sekolah, dan (2) Belum maksimalnya implementasi gerakan literasi sekolah di SDN Kanggraksan. Oleh karena itu, penanaman karakter mandiri perlu diterapkan sejak dini karena dengan kuatnya karakter mandiri pada siswa maka akan meningkatkan kepercayaan diri baik di dalam maupun di luar kelas. Penelitian ini bertujuan untuk mengetahui pengaruh gerakan literasi sekolah terhadap nilai karakter mandiri siswa di SDN Kanggraksan. Pendekatan penelitian yang digunakan adalah pendekatan kuantitatif dengan metode survey. Populasi penelitian adalah seluruh siswa SDN Kanggraksan yang berjumlah 306 siswa dengan sampel penelitian berjumlah 161 siswa. Teknik analisis data yang digunakan adalah analisis regresi. Hasil temuan diperoleh bahwa ada pengaruh antara gerakan literasi sekolah terhadap nilai karakter mandiri siswa di SDN Kanggraksan ditunjukkan dengan koefisien determinasi sebesar 22.9%.
Membangun virtual classroom melalui social learning networks (SLNS) Eliya Rochmah; Nuur Wachid Abdul Majid
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 8, No 1 (2018)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (336.641 KB) | DOI: 10.25273/pe.v8i1.1832

Abstract

Perkembangan teknologi telah mempengaruhi ke segala aspek kehidupan salah satunya adalah aspek pendidikan. Secara konvensional, proses belajar mengajar identik dengan adanya pertemuan tatap muka. Namun pada era perkembangan teknologi ini terdapat perubahan paradigma dengan menggunakan bantuan teknologi, salah satunya adalah Sosial Learning Networks (SLNs). Artikel ini akan membahas berkaitan dengan Sosial Learning Networks (SLNs) yang dapat dimanfaatkan untuk pembelajaran. Sehingga terbentuknya masyarakat madani dengan mengembangkan teknologi informasi dalam pendidikan dapat terwujud. 
SELF REGULATED LEARNING STRATEGY IN ELEMENTARY SCHOOL Nuur Wachid Abdul Majid; Eliya Rochmah
Indonesian Journal of Education and Learning Vol 2, No 1 (2018): INDONESIAN JOURNAL OF EDUCATION AND LEARNING
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/ijel.v2i1.938

Abstract

Elementary School is foundation of education in Indonesia that is very important to curve character and success in academic when they are be adult. Many factors that influence in the formation of characters and academics success of the students one of them is the ability of self-regulation or Self-Regulated Learning in learning activities in elementary school. Self-Regulated Learning has an important role in the implementation of teaching and learning process, especially in determining the success of teaching and learning process, because students who have this ability can manage and self-directed, able to adjust, and self-control, especially when facing difficulties in the learning process. This research is limited to a preliminary study covering three steps: (a) initial data and information collection; (b) planning; and (c) initial product development. By applying the learning strategy of SRL, students can arrange themselves in learning by involving the ability of cognition, metacognition, motivation, and active behavior as well as managed learning or in other words learning that rests on self-regulation.
Pengembangan LKS Berbasis Contextual Teaching And Learning Pada Pembelajaran Matematika Materi Operasi Hitung Kelas VI Sekolah Dasar Rika Wahyuni; Eliya Rochmah
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 5, No 2 (2022): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (469.763 KB) | DOI: 10.20961/shes.v5i2.58337

Abstract

Lembar kerja siswa yang terdapat di sekolah - sekolah umumnya berisi ringkasan materi dan latihan soal. Tujuan penelitian ini untuk menghasilkan LKS Berbasis  CTL serta untuk mengetahui kevalidan LKS terhadap LKS yang didesain. Penelitian ini menggunakan jenis penelitian pengembangan dengan model Borg and Gall. Langkah- langkah yang digunakan untuk penelitian dan pengembangan LKS, meliputi: melakukan penelitian dan pengumpulan informasi, membuat perencanaan, mengembangkan persiapan bentuk produk dan melaksanakan pengujian lapangan pendahuluan. LKS ini mempunyai karakteristik pada penyampaian materi dan kegiatan pembelajaran. LKS ini menerapkan pendekatan CTL, maka LKS dibuat dengan memperhatikan karakteristik pendekatan kontekstual. Kevalidan LKS oleh ahli materi memperoleh persentase 85,4%, dan validasi ahli media memperoleh persentase  100%, dengan kriteria keseluruhan sangat valid maka LKS Berbasis Contextual Teaching And Learning sangat layak untuk digunakan atau diujicobakan.