Nur Intan
Universitas Sembilanbelas November Kolaka

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TRANSFORMASI LITERASI DINI: PRAKTIK MEMBACA NYARING BERBASIS BUKU AUDIO DIGITAL SEBAGAI SARANA PEMANTAPAN FONOLOGI ANAK USIA DINI Andi Saadillah; Andi Ulfianti; Nur Intan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.34944

Abstract

Phonological skills are the main foundation of early literacy, which plays an important role in the reading and writing readiness of early childhood. Phonological awareness, such as the ability to recognize phonemes and syllables, can be developed through various strategies. One method that has been proven effective in developing phonological awareness is reading aloud. In this activity, educators read books to children with appropriate intonation, emphasis, and expressions that bring the text to life. In the context of technological developments and digital learning, conventional approaches need to be adapted to be more engaging and in line with the learning characteristics of today's children. A potential form of transformation is the use of digital audiobooks in reading aloud activities. This medium is believed to enrich children's listening experience and increase their interest in the text being read. By utilizing sound technology and professional narration, digital audio books can strengthen the sound and rhythm aspects of children's stories. The research method used a descriptive qualitative approach. Data collection techniques included participatory observation, interviews, and documentation. The results of the study show that audiobook-based reading aloud practices are effective in increasing children's engagement and facilitating teachers in phonological learning. Children showed significant phonological development, especially in imitating sounds, repeating words, and recognizing rhymes.  The child-teacher-media interaction showed a new dynamic, namely that digital media can trigger courage, curiosity, and cooperation among children.
IMPLEMENTASI TEKNIK BELAJAR YANG MENYENANGKAN PADA SISWA KELAS VIII B DI SMP NEGERI 1 TANGGETADA Disa Arliwan; Sulmainar Sulmainar; Nur intan; Fitri Fitri; Nurwinda Nurwinda; Nadya Kamila Putri; Annisa'us Sholehah
COMMUNITY : Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/community.v6i2.14563

Abstract

This community service activity was motivated by the dominance of conventional learning in Natural Science subjects at SMP Negeri 1 Tanggetada, causing student passivity. The objective was to increase motivation, activeness, and conceptual understanding through student-centered learning. The method applied a participatory approach integrating icebreakers, game-based learning, group discussions, and digital tools like Quizizz and Canva. The results indicated that prior to intervention, 16% of students were in the poor category and 16% in the very good category, whereas post-intervention, the very good category rose to 36% and the poor category dropped to 0%. This evaluation proves that an interactive learning environment successfully eliminates student anxiety and strengthens memory retention of science concepts. Furthermore, this initiative supports Sustainable Development Goals number four regarding quality education. In conclusion, integrating digital media and educational games effectively transforms classroom atmospheres into dynamic learning spaces while significantly boosting overall student cognitive achievement. ABSTRAK Kegiatan pengabdian masyarakat ini melatarbelakangi dominasi pembelajaran konvensional pada mata pelajaran Ilmu Pengetahuan Alam di SMP Negeri 1 Tanggetada yang membuat siswa pasif. Tujuan pengabdian ini adalah meningkatkan motivasi, keaktifan, dan pemahaman konsep siswa melalui penerapan teknik student-centered learning yang menyenangkan. Metode yang digunakan mencakup pendekatan edukatif partisipatif melalui ice breaking, game-based learning, diskusi kelompok, serta penggunaan media digital Quizizz dan Canva. Hasil kegiatan menunjukkan bahwa sebelum tindakan terdapat 16% siswa kategori kurang baik dan 16% sangat baik, namun setelah intervensi siswa kategori sangat baik meningkat pesat menjadi 36% dan kategori kurang baik menjadi 0%. Evaluasi ini membuktikan bahwa suasana belajar interaktif berhasil menghapus ketakutan siswa serta memperkuat retensi memori materi IPA secara signifikan. Kegiatan ini juga mendukung pencapaian tujuan Sustainable Development Goals poin keempat mengenai pendidikan berkualitas. Kesimpulannya, integrasi media digital dan permainan edukatif sangat efektif mentransformasi suasana kelas menjadi lebih dinamis serta meningkatkan ketercapaian kognitif peserta didik secara berkelanjutan.