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Usability testing pada sistem presensi aplikasi HRM Talenta dengan menggunakan metode cognitive walkthrough Tileng, Kartika Gianina; Lim, Alex Sander
IT Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi Vol 4 No 1 (2025): IT-Explore Februari 2025
Publisher : Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/itexplore.v4i1.2025.pp53-64

Abstract

Human Resource Management (HRM) is a very important part of an organization. In the digital era, HRM can be done more efficiently through mobile applications that allow access to employee data, HRM processes, or online attendance. However, the ability of an HRM mobile application to succeed depends on the usability factor or ease of use by users.  Talenta is one of Mekari's business platforms that provides a complete solution for all Human Resources (HR) and payroll management issues. Talenta is an application that will be used for Usability Testing using Cognitive Walkthrough. The initial stage in starting Usability Testing on the mobile-based Talenta application with the Cognitive Walkthrough method begins with conducting a literature study, learning the system or application, then making scenario questions based on the system. Then, respondents will be asked to complete the scenario questions. The scenario data collected includes; data on success in completing the scenario, data on errors in completing the scenario, and data on the time required to complete the scenario. Finally, the interview stage will be continued with the respondents on the scenarios that have been carried out. The scenario and interview data will be analyzed to calculate the effectiveness and efficiency aspects of the Talenta application. After the analysis stage, users will be given a System Usability Scale (SUS) questionnaire to be answered using Google Form using a Likert scale. The results of the questionnaire will be analyzed using SUS calculations, and then suggestions and conclusions will be given in the aspect of user learning ability. After usability testing of Talenta mobile application using Cognitive Walkthrough and SUS methods, the following results were obtained: 78% effectiveness; 0.10 seconds efficiency; and 67 learning ability level. Talenta has met the usability criteria for mobile applications in general, including effectiveness and efficiency in using the ISO 9241-11 model. However, there are still shortcomings in the user learnability level. To improve the usability of this application, it is recommended to change the layout, menu, add features, as well as clarify some display features.
COMPARATIVE FACTOR ANALYSIS OF E-LEARNING AND GOOGLE SITES ADOPTION AS FINAL PROJECT INFORMATION PORTALS USING TAM Catharina Adinda Mega Cahyani; Pramono, Terrence; Aldi Satria Mahotma, I Putu; Hidajat, Calvin Chandra; Lim, Alex Sander; Soekamto, Yosua Setyawan
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 3 (2023): Publikasi artikel ZONAsi: Jurnal Sistem Informasi Periode September 2023
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i3.13390

Abstract

Final Project is a scientific project that is structured based on the application of science and technology. For now, information about the final project can be accessed on the e-learning website. However, several problems were found in the use of e-learning as a source of information regarding the final project. For example, information regarding the final project must be re-uploaded every year even though there is a course that is similar to the final project course in the previous semester. Departing from the problems above, lecturers at the Faculty of Information Technology, Ciputra University finally made new innovations. The innovation is to build a static website to access information about the final project. The website uses Google Sites. This study uses the TAM (Technology Acceptance Model) analysis method. The author conducted a survey about the website usage to the students in the Program from the class of 2016 to 2019. The sampling method used was purposive sampling. Purposive sampling was used in this study because the researchers needed specific respondents, namely SIFT students who had taken the final assignment course. This study uses the regression model to analyze the relationship between intention to use and other constructs in the adoption of e-learning as an information portal for the Final Project. Researchers use the regression model on the adoption of e-learning and google sites. The model gets a value of 0.852 and 0.905 respectively.