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The impact of online learning during the Covid-19 pandemic on learning outcomes Budiman, Ridho Dedy Arief; Mlwale, Husna Juma; Syafruddin, Syafruddin; Hamka, Muh; Purnomo, Sigit
Vocational: Journal of Educational Technology Vol. 1 No. 1 (2024)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i1.249

Abstract

This study focuses on the impact of online learning during the Covid-19 pandemic on the learning outcomes of students in class XI Multimedia at SMK Negeri Hulu Gurung, Kapuas Hulu Regency. This study aims to analyze the implementation of online learning, its impact on students, and changes in learning outcomes during the pandemic. The research method used is a qualitative method with data collection techniques through observation, interviews, and documentation. The results showed that online learning caused a significant decline in student learning outcomes, where the average student absorption was below the 85% classical standard. This decline shows that although online learning has been implemented in accordance with the direction of the relevant agencies, constraints such as limited internet access and adaptation to new methods reduce the effectiveness of the learning process. This study suggests the need for regular evaluation and adjustment of learning methods to improve student learning outcomes in the future.
Effect of Diabetes Mellitus Educational Video on Knowledge Improvement among Adolescents in Indonesia Puspita, Listya; Mlwale, Husna Juma; Nurjannah
Vocational: Journal of Educational Technology Vol. 2 No. 1 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v2i1.397

Abstract

Diabetes Mellitus is a health problem that can be prevented by increasing knowledge during adolescence. However, the lack of understanding about this disease among adolescents hinders early prevention efforts. This study aims to examine the effect of educational video media about Diabetes Mellitus on improving adolescents’ knowledge. A pre-experimental design with a one-group pretest-posttest approach was used. The research sample consisted of 42 students from Bina Cipta Senior High School (SMA) Palembang, selected using purposive sampling. The intervention involved showing an educational video on Diabetes Mellitus after the pretest, followed by a posttest to measure knowledge changes. The T-test results showed a significant value of 0.000 (p<0.05), indicating a significant increase in knowledge after the video intervention. The findings imply that educational videos are an effective tool to enhance adolescent knowledge about Diabetes Mellitus and can be used as an alternative method in health promotion strategies within schools to address knowledge gaps and support early disease prevention.
Gamification and Smart Learning: A Framework for Digital Motivation Yassin, Abdulnassir; Rashid, Salman; Mlwale, Husna Juma
Journal of Educational Technology Innovation and Applications Vol. 1 No. 01 (2025): Journal of Educational Technology Innovation and Applications
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/jetia.v1i01.997

Abstract

Integrating gamification techniques into smart learning environments has gained considerable attention as a method to enhance student engagement and motivation. This article explores the connection between gamification and smart learning by proposing a conceptual framework for digital motivation. Drawing upon existing literature, the paper identifies key components of gamification and smart learning and presents a model that leverages digital tools to improve educational outcomes. The results of various studies examining the effects of gamification in digital learning environments are discussed, revealing both the potential benefits and challenges of incorporating game elements into education. This paper provides valuable recommendations for educators and institutions aiming to increase student engagement and success by offering insights into how gamification can be strategically utilised within smart learning systems.
Human Bots and Algorithmic Bots in Tanzanian Politics: A Rising Threat to Democratic Discourse Mlwale, Husna Juma; Mlodi, Lodgar Gabriel
Advances in Psychological Sciences and Applications Vol. 1 No. 03 (2025): Forthcoming Issue - Advances in Psychological Sciences and Applications
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/apsa.v1i03.1426

Abstract

The emergence of bot farms, both algorithmic and human-operated, poses a critical challenge to democratic discourse in many African nations, including Tanzania. Political actors are increasingly deploying these bot farms to manipulate public opinion, hijack political conversations, and create artificial consensus on sensitive national issues. This paper investigates the influence of such bots on political communication, focusing on recent patterns observed across Tanzanian digital platforms. It explores how both algorithmic and human bots are systematically employed to flood social media with curated content, silence opposition voices, and shape electoral narratives. Through qualitative analysis of digital interactions and secondary sources, this study reveals the strategic use of bots to manipulate political narratives, promote astroturfing, and suppress dissent. The paper highlights the implications for digital democracy, including the erosion of authentic political engagement, and emphasizes the urgent need for regulatory, civic, and technological responses to preserve democratic integrity in digital spaces.