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Perancangan Media Pembelajaran Animasi Berbasis Adoble Flash CS6 Mata Pelajaran IPA di SD N 08 Makmur Nuraisyah, Nuraisyah; Sipayung, Nurul Hidayah; Annas, Firdaus
Journal of Educational Management and Strategy Vol. 3 No. 1 (2024): January-June 2024
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/jemast.v3i01.608

Abstract

Abstrak Artikel ini bertujuan untuk merancang media pembelajaran animasi yang praktis dan efesien untuk mendukung kegiatan pembelajaran pada mata pelajaran IPA. Dengan memanfaatkan aplikasi adoble flash sistem yang diharapkan dapat mempermudah serta membantu dalam proses belajar mengjar di dalam kelas. Media pembelajaran yang digunakan di dalam kelas masih bersifat konvensional dan masih menggunaka metode ceramah yang mana masih belum menggunakan teknologi di dalam perancangan medianya. Padahal kemajuan teknologi saat ini sangatlah pesat terutama di bidang pendidikan yang dapat mendrong kemajuan dalam pembuatan media pembelajaran berbasis teknologi, Penelitian ini mengadopsi pendekatan Reaserch end Development (R&D) dengan model pengembangan 4D. Model ini terdiri dari 4 tahap utama, yakni tahap pendefinisian (define), perancangan (design), pengembangan (develop), dan penyebarluasan (dissaminate). Masing-masing tahap ini dilalui secara sistematis untuk memastikan produk akhir yaitu media pembelajaran, dimana dapat memenuhi kebutuhan siswa dan juga guru di dalam kelas pada saat proses belajar mengajar. Hasil penelitian ini berupa sebuah media pembelajran berbasis animasi menggunakan aplikasi adoble flash yang valid, efektif dan praktis. Temuan dalam penelitian ini didapatkan bahwa media pembelajaran animasi dapat dijadikan sebagai media pembelajaran dalam meningkatkan hasil belajar siswa pada mata pelajaran IPA di SD N 08 Makmur AbstractThis article aims to design a practical and efficient animated learning media to support learning activities in science subjects. By utilizing the Adobe Flash system application which is expected to facilitate and assist in the teaching and learning process in the classroom. The learning media used in the classroom are still conventional and still use the lecture method which still does not use technology in the design of the media. Whereas current technological advances are very rapid, especially in the field of education, which can encourage progress in making technology-based learning media, this research adopts the Reaserch end Development (R&D) approach with the 4D development model. This model consists of 4 main stages, namely defining, designing, developing, and disseminating. Each of these stages is passed systematically to ensure the final product, namely learning media, which can meet the needs of students and teachers in the classroom during the teaching and learning process. The results of this study are in the form of an animation-based learning media using Adobe Flash applications that are valid, effective and practical. The findings in this study found that animated learning media can be used as learning media in improving student learning outcomes in science subjects at SD N 08 Makmur.
Perancangan Sistem Promosi UMKM Pakaian Wanita Hijab Berbasis E-Commerce untuk Meningkatkan Penjualan di Kec. Ranto Baek Sipayung, Nurul Hidayah; Annas, Firdaus; Nuraisyah, Nuraisyah
JOVISHE : Journal of Visionary Sharia Economy Vol. 2 No. 2 (2023): Edition December 2023
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/jovishe.v2i2.373

Abstract

In this day and age, everything we need can be obtained quickly and easily due to the advancement of technology. For example, if we want to buy a product or package, we have to buy it directly form the seller or the seller concerned. However, with the development of science and technology that is increasingly complex, we no longer need or do not need to be difficult because now there are stores that sell clothes or other goods online, especially with E-commerce, also referred to as online stores. The emergence of e-commerce has changed the way customers interact with products and shop. Customers can access a wide range of products from various sellers around the world with a few clicks, without having to leave home. Customers will feel comfortable with this, and business, especially Micro, Small and Medium Enterprises (MSMEs), will have an excellent opportunity to reach a wider audience. This research uses a qualitative approach with a development method or Research an Development (R&D). The developmant model used is the 4D model. The result of the research that has been done is an e-commerce-bases promotion system design using Opencart. The findings of this study found that Opencart can be a supporting tool that can improve the promotion of MSME products in the Ranto Baek sub-district. MSMEs can enhance their customer interactions and boost product sales and visibility by urilizing Opencart. Furthermore, Opencart can assist MSMEs in gathering data and analyzing consumer behavior, booth of which can be utilized toe improve marketing strategies and product offerings. Thus, it is hoped that this research can help create an e-commerce promotion strategy that is suitable for MSMEs that sell women’s clothing and hijab to increase their sales in this digital erea