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PENGEMBANGAN APLIKASI GEOMETRY OF MATHEMATICS (GEOMATHICS) DENGAN METODE GAMIFIKASI UNTUK MENGATASI LEARNING LOSS PASCA PANDEMI Purnama, Sephia Rahayu; Dari, Sekar Wulan; Ilham, Slamet Muhammad; Kristianti, Lina; Prasetyani, Tamara Jasmine; Nurfahrudianto, Aan
JURNAL KOULUTUS Vol. 5 No. 2 (2022): JURNAL KOULUTUS
Publisher : LPPM Universitas Kahuripan Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51158/koulutus.v5i2.825

Abstract

This study originaled from students problems who identificated a learning loss during Pandemic COVID-19. Starting that problem there is a need for a learning media that can be used by students to reduce the danger of learning loss. This research was conducted with R&D approach (Research and Development), which produces a learning media by adapting the method of ADDIE.. The purpose of this research is to create an android application-based learning media, namely Geometry of Mathematics (GEOMATHICS) to overcome Learning Loss with the gamification method. The results obtained from the validation indicate that the GEOMATHICS application has met the eligibility criteria for learning media obtained from the validation results with the results of the assessment being 80% from material experts, 90% from media experts and 94% from practicing experts. With the results obtained the average assessment of learning media is 88%, which is included in the very good category and does not need to be revised. Therefore, the results of data analysis obtained have answered the problem formulation, namely the GEOMATHICS application has met the eligibility criteria to be applied in the learning process at SMP Plus Rahmat Kediri.
Pengembangan Numerasi Siswa Tunarungu SLB Negeri Kandat Melalui LHT Kamus Bima (Bahasa Isyarat Matematika) Santia, Ika; Handayani, Aprilia Dwi; Rochana, Siti; Prasetyani, Tamara Jasmine; Ilham, Slamet Muhammad; Mohammad, Nanda Nacaska Oktihsani
ABHIPRAYA: Jurnal Pengabdian Masyarakat Kesehatan dan Sains Vol 1 No 1 (2023): Desember 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/abhipraya.v1i1.21488

Abstract

Pedagogical Content Knowledge Technology (TPACK) is a framework that combines technology, teacher teaching skills, and knowledge. TPACK helps students learn numeration. However, the facts in the field show that students are still very short in numeration, especially the bullshit. This is demonstrated by the results of observations carried out in February 2023 at the Kandat State SLB, which showed that 77.8% of SD-LB 6th grade students have not yet been able to use the integer, and 85.7% of high school-level students have yet to use an integer multiplication. The results show that numeration needs special attention as it helps the student acquire the basic skills needed for life. This is the reason why the TPACK authorization should be given to the SLB teacher. This skill improvement can be achieved through the development of the Mathematical Sign Language (BIMA) learning product, which was developed using the ADDIE development model. The IHT results from the BIMA development show that students are better at counting.