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Workshop Mendesain Tugas Berbasis Konteks secara Kolaboratif Rahaju, Endah Budi; Rosyidi, Abdul Haris; Prihartiwi, Nina Rinda
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 9 No 2 (2025): Volume 9 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v9i2.21479

Abstract

Students need to be equipped with skills to compete globally through context-based learning. Context helps them connect math to the real world, so suitable context-based tasks can strengthen their understanding. However, the tasks designed by prospective teachers often lack of authenticity. In addition, textbooks are still lacking in presenting context-based tasks, while teachers tend to think of them as ordinary word problems. Therefore, teachers need to be given additional insights in designing context-based tasks collaboratively through community service activities for teachers. The teachers actively participated in the workshop and they felt that the workshop materials were useful for classroom learning.
PENDAMPINGAN PENYUSUNAN LKPD UNTUK MENGEMBANGKAN KETERAMPILAN BERPIKIR KRITIS SISWA SMP Prihartiwi, Nina Rinda
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol. 31 No. 1 (2025): JANUARI-MARET
Publisher : Universitas Negeri Medan

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Abstract

Berpikir kritis merupakan salah satu keterampilan abad 21 yang perlu dikuasai oleh peserta didik. Berpikir kritis berhubungan erat dengan pembelajaran matematika yang didukung oleh Kurikulum Merdeka. Dalam mengembangkan keterampilan berpikir kritis peserta didik perlu didukung oleh perangkat pembelajaran yang mengaktifkan peserta didik, misalnya Lembar Kerja Peserta Didik (LKPD). Namun, ditemukan bahwa mahasiswa tahun pertama jurusan matematika masih banyak yang melakukan kesalahan dalam menjustifikasi pernyataan. Berdasarkan hasil ini, keterampilan berpikir kritis peserta didik perlu dikembangkan pada level yang lebih rendah dan LKPD dapat digunakan sebagai sarana untuk mengembangkannya. Tujuan yang ingin dicapai kegiatan pengabdian ini adalah memberikan pengalaman bagi guru-guru SMP dalam mendesain LKPD yang dapat mengembangkan keterampilan berpikir kritis peserta didik. Berdasarkan hasil pelaksanaan kegiatan pengabdian ini, guru-guru memberikan respon positif bahwa materi yang diajarkan sangat bermanfaat untuk meningkatkan keterampilan berpikir kritis peserta didik.
PENGEMBANGAN DAN IMPLEMENTASI MEDIA OPINI (OPERATION INTEGER) UNTUK MENINGKATKAN PEMAHAMAN KONSEP OPERASI HITUNG BILANGAN BULAT PADA SISWA SD Prihadi, Muhammad Rahman; Manoy, Janet Trineke; Prihartiwi, Nina Rinda
Jurnal Inovasi Kreativitas Pendidikan dan Pembelajaran Vol. 1 No. 2 (2024)
Publisher : Badan Pendidikan Profesi Guru Universitas Negeri Surabaya

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Abstract

Penelitian ini bertujuan untuk mengembangkan Media “OPINI” (Operation Integer) yang valid, praktis dan efektif guna membantu siswa kelas 3 SD mengatasi kesulitan memahami dan menguasai konsep operasi hitung bilangan bulat, serta meningkatkan minat mereka terhadap mata pelajaran matematika. Jenis penelitian yang digunakan adalah Penelitian dan Pengembangan (Research and Development) dengan model ADDIE melalui 5 tahapan yaitu tahap Analysis, Design, Development, Implementation, and Evaluation. Subjek dalam penelitian ini adalah seluruh siswa kelas 3 SDN Bareng V. Hasil dari penelitian ini adalah: (1) hasil validasi ahli materi sebesar 95,00 % ; (2) hasil validasi ahli media sebesar 85,00 % ; (3) hasil lembar angket respons peserta didik sebesar 92,00 %  ; (4) hasil lembar observasi sebesar 100 % dan (5) hasil perhitungan uji N – Gain pre test & post test sebesar 0,60. Dari data hasil penelitian dapat disimpulkan bahwa media “OPINI” layak digunakan pada pembelajaran.
PENGEMBANGAN GAME EDUKASI MONOPOLI BERBASIS ANDROID MENGGUNAKAN ADOBE ANIMATE UNTUK MENINGKATKAN PEMAHAMAN STATISTIKA SMA Kasinta, Shofia Permata; Prihartiwi, Nina Rinda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62415

Abstract

21st-century education requires students to have digital literacy and to be able to adapt to the dynamic changes of the times. Digital literacy is closely related to the ability to process and interpret information from data, which is part of mathematical literacy, particularly in Statistics. However, the mathematical literacy achievement of Indonesian students remains relatively low, accompanied by low learning motivation due to boredom in learning activities that are still dominated by printed books. This research aims to (1) describe the development process of an Android-based educational game on high school Statistics using Adobe Animate, and (2) analyze the development results based on the perception, performance, and learning aspects. This study is a Research and Development (R&D) study employing the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model, conducted at Surabaya State Senior High School 18 with a trial subject of one 10th-grade class consisting of 29 students. Data were collected through interview guidelines, validation sheets, response questionnaires, motivation questionnaires, and pretest-posttest questions, then analyzed both qualitatively and descriptively-quantitatively. The results showed that the Polytix (Monopoly Statistix) educational game was rated highly valid based on the assessments of media experts (84.8%) and material experts (91.25%). In the perception aspect, student and teacher responses were positive, with percentages of 75.07% and 93.75%, respectively. In the performance aspect, student learning motivation was in the high category (75.16%). In the learning aspect, there was an increase in learning outcomes with an average N-gain of 0.45, categorized as moderate. Overall, the Polytix media can be used as a valid independent practice medium for high school Statistics, has received positive responses, and is capable of boosting motivation and improving student understanding.