Tasha Wulandari Liandri
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Media Interaktif Pemahaman Konsep Bangun Ruang pada Pembelajaran Matematika dengan Media Interaktif di SDN 12 Padang Besi Tasha Wulandari Liandri; Adrias Adrias; Salmaini Safitri Syam
Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa Vol. 3 No. 2 (2025): Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/bilangan.v3i2.458

Abstract

Understanding geometric concepts is an essential part of the mathematics learning process in elementary school. However, many fifth-grade students face challenges in grasping these concepts due to monotonous and less interactive learning media. These difficulties contribute to students' low comprehension of geometric concepts. The purpose of this study is to analyze the contribution of interactive media in strengthening students' understanding of geometric concepts in elementary school. The research employs a qualitative approach, with data collected through observations, interviews with teachers and students, and documentation. The findings reveal that less interactive teaching methods, the lack of concrete learning media, and an unconducive learning environment are the main factors hindering students' understanding. Increasing student participation and facilitating their comprehension of geometric concepts can be achieved by implementing interactive media such as digital simulations, animated videos, and educational games. Thus, interactive media can enhance students' learning motivation and create a more enjoyable learning atmosphere. By integrating interactive media into the mathematics learning process, students are expected to become more actively engaged, focused, and able to understand geometric concepts more effectively.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK MATERI KELILING BANGUN DATAR MENGGUNAKAN MODEL PROBLEM BASED LEARNING DI KELAS V SDN 20 BEROK GUNUNG PANGILUN: Peningkatan Hasil Belajar Tasha Wulandari Liandri; Fadila Suciana; Yullys Helsa; Refiona Andika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46572

Abstract

This study was conducted in response to the low.learning outcomes of fifth-grade students on.the topic of perimeter and area of quadrilaterals at SDN 20 Berok Gunung Pangilun, caused by teacher-centered instruction and the limited use of effective learning models and media, which reduced student engagement and understanding. To address this issue, the Problem.Based Learning (PBL) model was implemented to promote active participation and develop students’ problem-solving skills, supported by Baamboozle as an interactive game-based learning medium to create a more engaging classroom environment. The purpose.of this study was to describe the improvement of students’ learning outcomes through the.application of the PBL model assisted by Baamboozle. This research employed Classroom.Action Research (CAR) with qualitative and quantitative.approaches conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages, involving 27 students. The results showed consistent improvement, with lesson planning (RPPM) increasing from 85% in cycle.I meeting 1 to 90% in meeting.2 and remaining stable at 90% in cycle II. Teacher.performance improved.from 87,5% to 89,28% and reached 96,42% in cycle II, while student activity increased from 85% to 89,28% and reached 96,42%. Students’ learning outcomes also improved, achieving an average score of 85,04 with.a mastery.level of 85,19% in cycle.II, indicating that the implementation of PBL assisted by Baamboozle effectively enhances learning quality and.outcomes.