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Pengaruh Penggunaan Media Digital Dalam Proses Pembelajaran Terhadap Prestasi Belajar Siswa Sekolah Menengah Kejuruan Harefa, Johan Berkat; Zendrato, Ikhtiar M.S.; Telaumbanua, Rina N.
Jurnal Ilmu Ekonomi, Pendidikan dan Teknik Vol. 2 No. 1 (2025): IDENTIK - Januari
Publisher : CV. SINAR HOWUHOWU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70134/identik.v2i1.304

Abstract

In the digital era, digital media plays a crucial role in learning, especially in vocational high schools (SMK). This study analyzes the impact of digital media on students' academic performance. Using an experimental design, students were divided into an experimental group using e-learning modules, educational videos, and interactive applications, and a control group using traditional methods. Results showed significant improvement in the experimental group (30.77%) compared to the control group (14.29%). Digital media also enhanced students' learning motivation and material comprehension. Challenges such as limited technological access and digital literacy remain significant obstacles. Digital media provides a more flexible and interactive learning experience, allowing students to learn based on individual needs. Success depends on teacher training, technological infrastructure, and supportive policies. This study highlights the importance of digital media integration in producing vocational school graduates ready for a technology-driven workforce.
Pelatihan Penggunaan Canva Untuk MeningkatkanKreativitas Desain Di Era Digital Di SMP Negeri 1 Bawolato Harefa, Johan Berkat; Zebua, Otniel; Lafau, Resti Oktaviani; Mendrofa, Ricky Jois Aldof; Mendrofa, Vanessa Niranza; Gea, Nov Elhan
Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat Vol. 5 No. 4 (2025): Juli 2025 - Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59395/jaqb7r03

Abstract

Pelatihan Canva di SMP Negeri 1 Bawolato merupakan bagian dari kegiatan Pengabdian kepada Masyarakat (PkM) yang bertujuan meningkatkan keterampilan desain grafis dan literasi digital siswa. Berdasarkan hasil observasi awal, sebagian besar siswa belum mengenal Canva namun menunjukkan minat tinggi untuk mengikuti pelatihan. Kegiatan ini dilaksanakan pada 20 Juni 2025 dengan melibatkan 20 siswa kelas VIII dan IX. Metode pelatihan dilakukan secara partisipatif dan berbasis praktik langsung, mencakup pengenalan Canva, pembuatan akun, pemilihan template, hingga praktik membuat spanduk bertema HUT Kemerdekaan RI. Hasil survei pra dan pasca pelatihan menunjukkan peningkatan pemahaman siswa terhadap penggunaan Canva sebesar rata-rata lebih dari 2 poin. Sebanyak 95% siswa menyatakan mampu menggunakan Canva dengan baik setelah pelatihan, dan 90% dapat menghasilkan desain sesuai tema. Refleksi siswa menunjukkan peningkatan kepercayaan diri dan keinginan untuk pelatihan lanjutan. Hasil ini menunjukkan bahwa pelatihan Canva dapat menjadi strategi efektif dalam meningkatkan kreativitas visual dan kompetensi abad ke-21 bagi siswa di sekolah menengah.
Perancangan Prototype Kartu Kontrol Aset TIK untuk Monitoring Inventaris di Diskominfo Kabupaten Nias Harefa, Johan Berkat; Zebua, Otniel; taviani, lafaurestiok; mendrofa, Ricky; mendrofa, vanessa; gea, elhan
Jurnal Sains dan Teknologi (JSIT) Vol. 5 No. 3 (2025): September-Desember
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v5i3.3427

Abstract

Information and communication technology (ICT) asset management in various government agencies, including the Nias Regency Communication and Informatics Office, is still largely done manually using physical documents and spreadsheets. This manual process has the potential to cause various problems, such as data loss or damage, duplication of records, input errors, and delays in preparing inventory reports. This condition makes it difficult to track asset status accurately and quickly, resulting in decreased work efficiency. This study aims to design and implement a prototype of a web-based ICT Asset Control Card information system that can be a solution for digitizing the inventory process. This system is expected to facilitate the process of recording, tracking, and reporting assets more effectively, efficiently, and in real-time. The development method used is the Waterfall model consisting of the stages of needs analysis, system design, implementation, testing, and maintenance planning. The system was developed using the CodeIgniter 3 framework, Bootstrap 5, Controller-Model-View (CMV) architecture, and a MySQL database. The testing process was carried out using the black-box testing method to verify system functionality and user acceptance testing (UAT) involving staff from the Nias Regency Communication and Informatics Office as direct users. The research results showed that the system was capable of automating asset recording, tracking, and reporting in real time. The average asset recording time was reduced from 15 minutes to 5 minutes per entry, and 90% of respondents stated that the system was easy to use. This prototype has the potential to be developed into a more secure, flexible, and mobile-compatible integrated inventory system