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Analisis Faktor-Faktor yang Mempengaruhi Keputusan Berkunjung Wisatawan di Waterworld Lampung Koimah; Supriyadi, Heri; Mardian, Husni
JOURNAL OF INTERDISCIPLINARY SCIENCE AND EDUCATION Vol 3 No 2 (2023): Journal Of Interdisciplinary Science And Education
Publisher : STIES ALIFA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70371/jise.v3i2.244

Abstract

The tourism business is one of the most promising businesses to be built after the Covid-19 pandemic. In Lampung itself, many new tourism businesses have emerged that have just opened in 2022, precisely after the Covid pandemic ends. One of them is Waterworld Lampung. The only waterpark that presents an exotic instagrammable impression in Lampung, with ocean wave rides and rainbow slides. The research method used in this study is quantitative, with a total sample of 37 respondents, with a survey data collection method using a questionnaire. The analysis technique used is multiple linear regression with the regression equation Y = C + b1X1 + b2X2 + e with the dependent variable being Tourist Visiting Decisions (Y), and the independent variables are Sosial Media Advertising (X1) and Ticket Prices (X2). The results of the study stated that in a partial t-test that the probability values ​​​​of XI and X2 <0.5, meaning that there is a positive and significant influence partially between the independent variable and the dependent variable. Simultaneously f test, the probability of XI and X2 <0.5 means that there is a positive and significant influence partially between the independent variable and the dependent variable together. This means that the more Waterworld Lampung continuously advertises on sosial media and provides affordable ticket prices, the higher the interest of tourists to visit.
Minat dan Penilaian Pembelian Produk Halal pada Masyarakat Lampung Rahmawati, Wahyu; Supriyadi, Heri; Riswan
Jurnal Ekonomi Syariah dan Pariwisata Halal Vol 4 No 1 (2025): Journal of Syariah Economic and Halal Tourism (JSEHT)
Publisher : Sekolah Tinggi Ilmu Ekonomi Syariah (STIES) ALIFA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70371/jseht.v4i1.181

Abstract

AbstractThis research emphasizes the importance of identifying factors that influence the decision to purchase halal certified cosmetics, such as halal labels, halal awareness, price and special offers. From the research results, it can be concluded that Lampung community students as a whole understand halal products according to Islamic teachings, but the choice of approach to halal and haram products is closely related to their religious beliefs and the community itself. However, in general, students want to increase their knowledge about halal products and the importance of following religious teachings. Lampung people also check and read whether the food has a halal certificate from a trusted party.Keywords: Interest, Assessment, Halal Products
URGENSI PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF QUIZIZZ PADA PELAJARAN IPA KELAS V: STUDI ANALISIS KEBUTUHAN DI SD NEGERI 7 LAHAT Supriyadi, Heri; Hartono, Yusuf; Jaenudin, Riswan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30813

Abstract

IPA seringkali dianggap sulit karena melibatkan banyak konsep dan teori. Fenomena ini sejalan dengan penelitian yang menyoroti pentingnya pengembangan kemampuan komunikasi matematika peserta didik di sekolah dasar yang masih kurang baik. Hal ini mengindikasikan bahwa kesulitan dalam memahami konsep dasar mungkin berlaku juga pada IPA. Oleh karena itu, diperlukan pendekatan inovatif untuk mengatasi hambatan tersebut dan menjadikan pembelajaran IPA lebih menarik. Hasil analisis kebutuhan menunjukkan infrastruktur teknologi sekolah sangat memadai. Mayoritas peserta didik (60-80%) melaporkan ketersediaan dan kualitas baik hingga sangat baik untuk jaringan listrik, laboratorium komputer, Chromebook, LCD, speaker aktif, dan WiFi. Kesiapan infrastruktur ini menjadi fondasi kuat implementasi teknologi pembelajaran. Namun, wawancara guru dan angket peserta didik mengidentifikasi keterbatasan media konvensional (gambar, buku teks, YouTube, PowerPoint) dalam menyajikan visual interaktif dan meningkatkan motivasi. Sebanyak 93,3% peserta didik membutuhkan media tambahan, menyatakan media berbasis teknologi lebih menarik, dan fitur animasi, suara, serta interaktif sangat membantu pemahaman mereka. Aplikasi Quizizz mendapat respons positif signifikan dari kedua belah pihak. Sebanyak 73,3% peserta didik merasa Quizizz meningkatkan pemahaman dan motivasi, didukung pengakuan guru atas efektivitasnya dalam menarik minat dan antusiasme. Temuan ini selaras dengan konsep gamifikasi, teori konstruktivisme, dan prinsip multimedia learning. Urgensi pengembangan media interaktif berbasis Quizizz, terintegrasi video pembelajaran, menjadi sangat jelas. Proyek ini didukung penuh oleh fasilitas sekolah yang memadai serta kebutuhan nyata peserta didik dan guru untuk menghadirkan pengalaman belajar IPA yang lebih menarik, partisipatif, dan efektif.
The Development of Interactive Media Based on the Quizizz Application for Science Subject Supriyadi, Heri; Hartono, Yusuf; Jaenudin, Riswan
JTP - Jurnal Teknologi Pendidikan Vol. 28 No. 1 (2026): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v28i1.62103

Abstract

This study aims to produce interactive media based on the Quizizz application that is valid, practical, and effective for fifth-grade science subjects at SD Negeri 7 Lahat. This study involved 15 fifth-grade students. The study uses the Hannafin and Peck development model consisting of three stages: needs analysis, design–development, and implementation–evaluation. Based on the results of the needs analysis, it shows that the limitations of learning media mean that teachers need media that can support the learning process. Meanwhile, students are less motivated and have difficulty understanding science lesson concepts when delivered using conventional methods. The results of validation by experts show that this media is very valid, with a score of 98% for material, 94% for media, and 84% for language. The practicality test was carried out through one-to-one and small group tests with a score of 96.22%. The effectiveness test results showed an increase in learning outcomes from an average pretest score of 53.67 to 88.00 in the posttest, with an N-Gain value of 0.78, which is considered high. Thus, the Quizizz app-based interactive media was declared feasible and effective for improving fifth-grade elementary school students' science learning outcomes.