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ANALISIS EFEKTIVITAS PENGGUNAAN QR CODE PADA LKS MATEMATIKA TERHADAP PEMAHAMAN PEMBELAJARAN SISWA SDN SERANG 3 Baheroh, Eroh; Yanti, Elprida; Sihombing, Mila Waty; Nabilla, Elsa Rosania; Masliah, Imas; Mulyani, Eli
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 1 (2025): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i1.95

Abstract

This study aims to analyze the effectiveness of using QR Code on mathematics Student Worksheet (LKS) on students' learning comprehension at SDN Serang 3. The research used quasi-experimental method with pretest-posttest control group design involving 42 fourth grade students. The research instruments included math concept understanding tests, student response questionnaires, and learning observation sheets. The results showed that the use of QR codes in math worksheets had a significant positive impact with a large effect size value (partial η² = 0.43) and a substantial N-gain difference between the experimental group (0.55) and the control group (0.22). The experimental group showed a higher level of engagement (78%) than the control group (53%) with a 35% increase in task time. The biggest improvement was seen in the ability to give examples and non-examples and apply concepts in problem solving. As many as 92% of students stated that math learning became more interesting and 87% reported better understanding of concepts with QR Codes. This study concludes that the integration of QR codes in mathematics worksheets is an effective strategy to improve elementary school students' understanding of mathematical concepts, with a note that infrastructure support and digital literacy need to be prepared for optimal implementation
Analisis Penggunaan Media Assemblr Edu Terhadap Hasil Belajar Siswa Kelas VB SDN Serang 03 Nabilla, Elsa Rosania; Hidayat, Amat; Mubarok, Ahmad
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14736

Abstract

This research is motivated by the need for innovative learning media that can address the challenges of 21st-century learning, particularly in making learning engaging, meaningful, and contextual. This research employed a descriptive qualitative methodology that employed observation, interviews, and documentation to collect data. The results showed that the use of Assemblr Edu had a positive impact on students' learning progress in several aspects, namely cognitive, affective, and psychomotor. Features such as 3D visualization and Augmented Reality (AR) in this application facilitated students' understanding of science material, improved memory, and made the learning process more enjoyable and less boring. Students also demonstrated a high enthusiasm for learning, were interested in creating their own learning aids, and were able to overcome technical problems that arose. In addition, Assemblr Edu's clear and uncluttered visual design made students feel comfortable while learning. The conclusion of this study indicates that Assemblr Edu is suitable for use as a learning medium in elementary schools. This tool is able to create a deep learning experience because Assemblr Edu media can make learning more enjoyable (joyful) and meaningful (meaningful). This media also has a real impact in encouraging changes in digital learning that can be adapted to the needs and characteristics of today's students.