Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengaruh Mobile Legends terhadap Prestasi Akademik Mahasiswa PGSD Fauziah, Zumrotul; Saputri, Ayunda Nadea; Firani, Arinda Cahya; Rahmadani, Yola; Fristayana, Lollita
Elementary Education Journal Vol. 2 No. 1 (2022): Elementary Education Journal
Publisher : Nur Science Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53088/eej.v2i1.907

Abstract

Background: This study aims to test whether there is an influence between the Mobile Legend game on the academic achievement of UMS PGSD students. Method: The method used in this study was descriptive quantative. Sampling using simple random sampling technique. Samples were taken from class D semester IV PGSD UMS as many as 20 students. This study uses one independent variable, namely the Mobile Legends game (X) and one dependent variable, namely student academic achievement (Y). The data used in this study were a questionnaire with 20 respondents and the Semester Grade Point Average (IPS) III. This research method uses ex post facto with a quantitative approach. The data analysis used was a simple linear regression analysis technique, all calculations used SPSS version 25. Result: The results of this study revealed a significance value (Sign.) of 0.896 which means greater than 0.05. In addition, the independent variable (Mobile Legends game) obtained t count = - 0.132 < 2.10092 = t table. So it can be concluded that H0 is accepted and Ha is rejected, which means there is no significant effect between the Mobile Legends game (X) on student academic achievement (Y).  Implication: The implications of this study are: First, the public in Indonesia should enrich the teachers' knowledge and insight related to support another non academic achievment. Second, the government, supported by researchers, has to design an excellent assessment system to solve time limitations. Novelty: The present study revealed the implementation of academic achievment.
The Effectiveness of the Read Aloud Method assisted by the Let’s Read Digital Application on Reading Comprehension Skills Fristayana, Lollita; Kaltsum, Honest Ummi
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Purpose: This study aims to describe the effectiveness of the Read Aloud method assisted by the Let's Read digital application on students' reading comprehension skills in elementary school. Methodology: This study uses Pre-Experimental research with One-Group Pretest-Posttest Design. The research instruments used were in the form of pretest and posttest questions for reading comprehension. The data analysis technique uses normality test, homogeneity test, hypothesis test, and N-Gain test with the help of SPSS Windows Release 25.0 data processing. The subject of this study is the fourth grade students of SDN Wonokerso 3 with a total of 24 students. Results: The results of the study showed an N-Gain value of 0.6125 or 61.25%. This means that the effectiveness of the Read Aloud method assisted by the Let's Read digital application on students' reading comprehension skills is quite effective by being in the medium category. Applications/Originality/Value: This study integrates the Read Aloud method and the Let's Read digital application in students' reading comprehension skills in elementary school which have not been explored in depth in previous research, thus making a new contribution to educational literature. This research can pave the way for further research that explores the potential for collaboration between learning methods and digital technology in the context of primary education.