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THE USE OF INTERNET-ASSISTED LANGUAGE TEACHING FOR EFL CLASSROOM IN INDONESIAN MADRASAH Fauziah, Zumrotul
Borneo Journal of English Language Education Vol 2, No 1 (2020)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/bjele.v2i1.1611

Abstract

The rapid development of technology affects all aspects of life includes education. It becomes essential for teachers to possess skill or competencies on using the internet technology for teaching. Teachers’ belief and competencies affects their attitude towards the use of internet technology for teaching. The aim of this study is to explore the teachers’ perceptions of the use of Internet-Assisted Language Teaching (IALT) for EFL Classroom in Indonesian Madrasah (Islamic School). The data of this survey study is collected through questionnaire and interview. The questionnaires are distributed on-line using Google form to 35English teachers of Madrasah in several regions of Indonesia, but only 26 returned. The data was analyzed using descriptive statistics and interpreted comprehensively. The result of the study shows that the majority of the English teachers in Madrasah have positive learning experience and positive attitude toward the use of IALT in their EFL classroom. However, they perceived that they lack of competencies and less knowledge to use the internet for teaching. Therefore, they need internet technology training to improve their skill in using and integrating internet technology for teaching EFL classroom.
DEVELOPING POCKET BOOK OF ISLAMIC RELIGION (POKEMON) LEARNING MEDIA TO ENHANCE THE STUDENTS’ LEARNING MOTIVATION Sofiyatun, Siti; Fauziah, Zumrotul; Choiri, Moh Miftahul
EDURELIGIA: Jurnal Pendidikan Agama Islam Vol 8, No 2 (2024)
Publisher : Nurul Jadid University, Paiton Probolinggo, East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/edureligia.v8i2.8942

Abstract

This research aimed to develop learning media in the form of a Pocketbook of Islamic Religion (POKEMON) using the Flipbook application. This research focused on the feasibility and the implementation of the learning media. The method of this research was Research and Development (R & D) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. This model had 5 stages: First was analysis, the stage of analyzing the situation and condition in which the media is needed for the learning process. The second stage was design, which is the stage of designing the learning media being developed. The third stage was developing learning media using the flipbook application. After the media has been developed, the next stage is implementation, namely the implementation stage for students to find out the feasibility and practicality of the media. The last stage was the evaluation, which aimed to improve the product after it has been tested and implemented. The result of the study showed that the media has high feasibility with a percentage of media expert assessments of 86.7%, material experts 91.5%, and 94.2%. Furthermore, the students perceived that the POKEMON media helps and motivates them in the learning process. The media had a positive impact on students such as making it easy to understand the material, so that students become enthusiastic in learning and reading, and trains students to think critically. Thus, this media had very valid and practical to use as a media in the learning process.
INTERNALIZATION OF RELIGIOUS MODERATION VALUE THROUGH SCHOOL CULTURE-BASED ACTIVITIES Fauziah, Zumrotul
At-Tuhfah : Jurnal Studi Keislaman Vol. 10 No. 2 (2021): At-Tuhhfah : Jurnal Studi Keislaman
Publisher : Universitas Nahdlatul Ulama Sunan Giri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (759.219 KB) | DOI: 10.32665/attuhfah.v10i2.658

Abstract

As a plural and multicultural country, conflicts frequently happened in Indonesia, it can be caused by the difference of race, ethnics, and also religion. This is certainly alarming. Therefore, there should be efforts to prevent the conflicts. This study aimed to describe efforts done by Islamiyah Malo Islamic senior high school in internalizing the religious moderation value through school cultural-based activities. The method used in this study is descriptive qualitative. Data in this research is gained through observation and interview. The result of the study shows that the internalization of religious moderation value in Islamiyah Malo Islamic senior high school is conducted through some cultural-based activities, such as: 1) socialization about the importance of relgious moderation values to the teachers and school staffs in very school meetings, 2) socialization about the importance of religious moderation value to the students through flag ceremony every Monday, 3) integrating religious moderation values in the process of teaching and learning, 4) literacy activity, 5) using momentum. Hopefully, from those activities, the students could have understanding anad knowledge about relgious moderation. So that they could be tolerant to any differences and be moderate in religious practices
Pengaruh Mobile Legends terhadap Prestasi Akademik Mahasiswa PGSD Fauziah, Zumrotul; Saputri, Ayunda Nadea; Firani, Arinda Cahya; Rahmadani, Yola; Fristayana, Lollita
Elementary Education Journal Vol. 2 No. 1 (2022): Elementary Education Journal
Publisher : Nur Science Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53088/eej.v2i1.907

Abstract

Background: This study aims to test whether there is an influence between the Mobile Legend game on the academic achievement of UMS PGSD students. Method: The method used in this study was descriptive quantative. Sampling using simple random sampling technique. Samples were taken from class D semester IV PGSD UMS as many as 20 students. This study uses one independent variable, namely the Mobile Legends game (X) and one dependent variable, namely student academic achievement (Y). The data used in this study were a questionnaire with 20 respondents and the Semester Grade Point Average (IPS) III. This research method uses ex post facto with a quantitative approach. The data analysis used was a simple linear regression analysis technique, all calculations used SPSS version 25. Result: The results of this study revealed a significance value (Sign.) of 0.896 which means greater than 0.05. In addition, the independent variable (Mobile Legends game) obtained t count = - 0.132 < 2.10092 = t table. So it can be concluded that H0 is accepted and Ha is rejected, which means there is no significant effect between the Mobile Legends game (X) on student academic achievement (Y).  Implication: The implications of this study are: First, the public in Indonesia should enrich the teachers' knowledge and insight related to support another non academic achievment. Second, the government, supported by researchers, has to design an excellent assessment system to solve time limitations. Novelty: The present study revealed the implementation of academic achievment.
Peningkatan Kompetensi Kelompok KKG-MI melalui Pengembangan E-Modul dengan Formative Assessment Tools Fauziah, Zumrotul; Anisah, Giati; Wulandari, Pramesti; Sa’adah, Lailatus; Cahyani, Ambar Dwi; Amiludin, Muchamat; Nisa, Siti Nur Mukaromatun
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 9 No 3 (2025): Volume 9 Nomor 3 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v9i3.24698

Abstract

This study aims to improve the skills of elementary school (MI) teachers in developing e-modules using formative assessment tools for reading and writing learning. The mentoring activity was carried out in Malo District, Bojonegoro Regency, involving the Elementary School Teacher Working Group (KKG-MI). This mentoring focused on training in making interactive e-modules using the Canva application and integrating formative evaluation tools such as quizzes and practice questions. In addition, teachers were also trained to convert e-modules into flipbook format using the Heyzine application, in order to increase the interactivity and attractiveness of learning. The results of this activity indicate that MI teachers in Malo District have new abilities in designing e-modules that are effective and interesting for students, and the application of formative assessment tools in e-modules allows teachers to evaluate student understanding more measurably. The results of this study have been able to realize the targets and objectives in community service, namely a) improving the competence of MI teachers in using e-modules, b) encouraging the implementation of a structured reading-to-write learning model, and c) introducing and optimizing the use of formative assessment tools. Based on these results, this community service is able to increase student motivation in learning to read and write as well as improving technological skills for teachers. This activity is expected to be continued and expanded to other areas to support improving the quality of technology-based education in Madrasah Ibtidaiyah.