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Designing the character profile of Pancasila through Islamic personal development activities in the late childhood phase Ardi Satrial; Febrianto; Zulmasri; Nurhayati; Engkizar
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 13 No. 3 (2024): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip-v13i3.p136-145

Abstract

This study aims to analyze the implementation of the Islamic Personal Development (IPD) program in fostering the character profile of Pancasila (CPP). The character of late childhood learners is still dynamic and responsive to environmental influences, so education is required for its development. One of the activities containing character education is the Islamic Personal Development program. This qualitative research uses a single case study design at non-government elementary schools in Bengkulu. The research data were collected through observations and interviews with the coordinator of Islamic Personal Development and class teachers. The data obtained were analyzed using the Miles and Huberman analysis model, including selecting data by the research objectives, presenting data in tables and narratives, and linking data and information with relevant research to find conclusions. This research found five character profiles of Pancasila in IPD activities organized in elementary schools, namely: i) the character of faith, devotion to God Almighty, ii) global diversity, iii) cooperation, iv) critical reasoning, and v) independence. Islamic Personal Development activities can be an option for the character profile of the Pancasila program in character development for late childhood learners.
IMPLEMENTASI KEGIATAN ICE BREAKING DALAM MENINGKATKAN SEMANGAT BELAJAR SISWA SEKOLAH DASAR Yulia, Sispa; Nurhayati; Zulmasri; Ardi Satrial
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40197

Abstract

Ice breaking is an activity implemented by everyone to attract attention and break the atmosphere in the room into its original state, namely an enthusiastic state. By implementing ice breaking, teachers are able to overcome boredom and saturation of students so that students' enthusiasm and enthusiasm are not lost during the learning process. This study aims to see how far the implementation of ice breaking activities can increase students' enthusiasm, interest and enthusiasm in learning. The method used in this study is a descriptive qualitative method with a qualitative approach, the subjects of this study were students and teachers of grade 3 SDN 09 Sirukam. The study was conducted using observation and interview techniques with teachers and students in elementary schools that became the object of research. The results of this study are that ice breaking activities are able to eliminate boredom, boredom and restore students' enthusiasm and interest in learning, in addition, this ice breaking also strengthens the emotional feelings of a teacher and student.
PENINGKATAN HASIL BELAJAR SISWA MENGGUNAKAN MODEL ROLE PLAYING DALAM MATA PELAJARAN BAHASA INDONESIA DI SDN 43 TALANG Esis Winda; Nurhayati; Zulmasri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43720

Abstract

This research was motivated by the lack of enthusiasm among students during the learning process. The use of inappropriate learning models does not clarify the message content and can even confuse the students. Students will focus on things they find interesting, which leads to lower learning outcomes and fails to meet the KKTP of 75. The purpose of this research is to plan, carry out, and improve students' learning outcomes in the subject of Indonesian language using the role playing model for fourth-grade students at SDN 43 Talang.This research was conducted in two cycles, each consisting of planning, action, observation, and reflection. The subjects were seven fourth-grade students of SDN 43 Talang in the 2025/2026 academic year. Data were collected through written tests and observation sheets, then analyzed descriptively and quantitatively to determine the average score and percentage of classical learning completion. The results of the study showed that learning planning by compiling teaching modules, preparing observation sheets, and compiling role-playing models. The implementation of learning using the role-playing model was carried out in two cycles using the role-playing model, and that students' Indonesian language learning outcomes improved when using the role playing model. The average student scores increased from 65.7 in cycle I to 84.1 in cycle II. The percentage of students who successfully completed their learning outcomes in cycle I was 3 people (42.9%), which increased to 7 people (100%) in cycle II.