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Peran Grit dalam Pendidikan: Sebuah Tinjauan Literatur yang Sistematis Syaiim Framita, Gusty; Layyinah; Sumiati , Neneng Tati; Zahrotun Nihayah
IDEA: Jurnal Psikologi Vol. 9 No. 1 (2025): IDEA: Jurnal Psikologi
Publisher : Universitas Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32492/idea.v9i1.9109

Abstract

Completing studies in college is not an easy thing. Every student studying in college will be faced with lecture challenges such as; doing assignments, exams, quizzes, and research, and there are even students who participate in organizations and work. This study aims to investigate academic grit in university students. A systematic literature review was conducted using the Preferred Reporting Item for Systematic Reviews and Meta-Analyses (PRISMA) or (SLR), the search was conducted using Google Scholar and Elsevier databases. Based on the results of 6 literature that have been carried out, 5 articles found that every student needs high grit in the academic field, while 1 other article states that there is no difference in the level of grit in gender differences. Grit is an important non-cognitive factor that helps students face and overcome academic challenges. Students who have grit tend to keep trying to achieve goals despite facing difficulties, and use challenges as motivation to rise and achieve.
The Role of Screen Time, Digital Interaction, and Social Support in Adolescent Psychological Well-Being: A Systematic Literature Review of Adolescent Digital Well-Being Zikra, Rahma; Layyinah
Psyche 165 Journal Vol. 18 (2025) No. 4
Publisher : Fakultas Psikologi, Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpsy165.v18i4.655

Abstract

This study examines the relationship between gadget use and psychological well-being in adolescents through a Systematic Literature Review (SLR) approach. The research focuses on four core aspects: the duration of screen time, the quality of digital interaction, the protective roles of social support and digital literacy, and the differential impacts of social media and video games on adolescent psychological well-being. Sixteen journal articles that met the inclusion criteria were systematically extracted from the Scopus database and synthesized using the PRISMA protocol to ensure methodological rigor, transparency, and replicability. The results indicate that screen time has a dynamic and non-linear association with psychological well-being. While excessive and uncontrolled usage is associated with heightened risks of anxiety, depression, and reduced life satisfaction, moderate use accompanied by meaningful digital engagement contributes positively to emotional resilience, self-regulation, and social connectedness. Furthermore, protective factors—particularly family support, peer relationships, and digital literacy—were found to mediate and moderate the effects of digital interaction, transforming potentially negative outcomes into opportunities for psychological growth. The findings also reveal distinct impacts across digital platforms: social media is closely related to identity formation and social validation, while video games are linked to cognitive engagement and recreational coping. This review introduces an integrative conceptual model that positions digital interaction not solely as a risk factor, but as a dual pathway with both adaptive and maladaptive outcomes depending on the presence of moderating variables. These findings contribute to theoretical advancements in digital well-being and offer practical guidance for the development of culturally responsive interventions in educational and family settings.