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SOSIALISASI PEMBERIAN MAKANAN BERGIZI PENDAMPING ASI PADA IBU BAYI SEBAGAI INTERVENSI UNTUK MENURUNKAN PREVALENSI STUNTING DI DESA DOREBARA Astika, Reni; Rachmatullah, Reza; Farid, Muhammad Jailul Qurani; Adhiyasa, I Kadek Wisnu; Fachreza, Muhammad Rafli; Halimatuzzakrah, Halimatuzzakrah; Hidayanti, Silpiya; Rismiyati, Rismiyati; Rachmani, Dyah Fitri; Misbahuddin, Misbahuddin
Jurnal Wicara Vol 1 No 4 (2023): Jurnal Wicara Desa
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/wicara.v1i4.3353

Abstract

This article discusses intervention efforts to address stunting in Dorebara Village, Dompu Regency, through the Community Empowerment Real Work Lecture (KKN PMD) program by Universitas Mataram. The program involves the dissemination of information about the risks of stunting and the Practice of Clean and Healthy Living (PHBS), the provision of Complementary Feeding (MPASI) in the form of "Chicken Corn Soup," health surveys of prospective brides (Catin) using the Elsimil application, and knowledge about the implications of early marriage. The results indicate an increased understanding within the community regarding stunting prevention, proper childcare practices, and the importance of appropriate MPASI. In essence, this program offers concrete solutions and holds the potential to reduce the prevalence of stunting in the area.
Developing Canva-Based Digital Interactive Media for Javanese Language Learning Using the 4D Model (Define, Design, Develop, Disseminate) Sumikah, Sumikah; Rufi'i, Rufi'i; Rachmatullah, Reza
Dinasti International Journal of Education Management and Social Science Vol. 7 No. 3 (2025): Dinasti International Journal of Education Management and Social Science (Febru
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/dijemss.v7i3.5998

Abstract

This study aims to develop a Canva-based educational game as an interactive and independent learning medium for Javanese language learning, specifically the topic of modern drama for eighth-grade junior high school students. The research employed the Research and Development (R&D) method using the 4D model, which consists of the stages of Define, Design, Develop, and Disseminate. The research subjects were eighth-grade students of SMPN 2 Sooko. The developed product is an interactive quiz-based educational game that contains learning materials on drama structure, types of drama, intrinsic elements of drama, as well as evaluation questions equipped with feedback features. The validation results from the material expert showed a feasibility score of 97.11%, while the media expert validation resulted in a score of 97.22%, both categorised as very feasible. Limited trials indicated that the media was able to increase students' learning interest, understanding of modern drama concepts, and independent learning ability. Students also gave very positive responses, especially regarding visual appearance, ease of use, and clarity of the material. Therefore, the Canva-based educational game developed in this study is considered appropriate and effective as an alternative learning medium for Javanese language learning, particularly in modern drama material, both for classroom learning and independent study.