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USING VISUAL COMIC STRIPS TO IMPROVE DESCRIPTIVE TEXT WRITING SKILLS OF SEVENTH GRADE STUDENTS AT SMPN MODEL TERPADU MADANI PALU Balgis Himran; Budi; Desrin Lebagi; Andi Patma Sari
e-Journal of ELTS (English Language Teaching Society) Vol. 14 No. 1 (2026)
Publisher : Tadulako University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/elts.v14i1.6184

Abstract

The purpose of this study is to determine whether or not the use of visual comic strips is effective to improve the descriptive text writing skills of seventh grade students at SMPN Model Terpadu Madani Palu. The researcher used quasi-experimental research design. The sample consisted of two classes: the experimental group (n = 22), which was taught using Comic Strips, and the control group (n = 22), which received conventional writing instructions methods. An analytical scoring rubric was used to evaluate students' writing abilities. It focused on three areas: mechanics (5 points), organization (35 points), and content (20 points), for a total of 60 points that were converted to a 100-point scale. According to the descriptive statistics, the experimental group improved significantly, with the mean score rising from 41.82 in the pre-test to 85.00 in the post-test, whereas the control group changed very little, from 32.27 to 73.41. A significant difference between the groups was established by the Independent Sample t-test, with an Asymp. Sig. value of 0.001 < 0.05. These results show that comic strips facilitate collaborative work revision and better concept organization for students. Therefore, Comic Strips is effective to improve descriptive writing skills of seventh grade students at SMPN Model Terpadu Madani Palu.
Correlation Between Mobile Legends Playing Intensity and Vocabulary Development Among Senior High School Students Andika Rosadi Siraje; Darmawan; Budi; Mochtar Marhum
Journal of General Education and Humanities Vol. 4 No. 3 (2025): August
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v4i3.480

Abstract

This study investigates the correlation between the intensity of playing Mobile Legends and vocabulary development among senior high school students. The growing adoption of digital games for educational purposes—particularly in language learning—necessitates research into their integration within structured learning environments. Utilizing a quantitative correlational design, the study involved 25 purposively selected students from SMA Labschool Untad Palu who actively participated in a Mobile Legends extracurricular program. Data were collected through a 15-item Likert-scale questionnaire measuring gameplay intensity and a 30-item vocabulary test targeting common nouns, verbs, and adjectives derived from gameplay contexts. The questionnaire demonstrated strong internal consistency (Cronbach's Alpha = 0.882), and all items were deemed valid. Results from the Pearson Product-Moment correlation analysis indicated a moderate, statistically significant relationship between gameplay intensity and vocabulary acquisition (r = 0.538, p = 0.005). These findings suggest that structured digital gameplay in English-language environments can support incidental vocabulary learning and serve as an effective pedagogical supplement to conventional instruction.