Nur Qudus
Universitas Negeri Semarang, Indonesia

Published : 4 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 4 Documents
Search

Implementation of a Steam-Based Module Integrating Mathematics Geometry to Cultivate Vocational Values Diniah Pratama Putri; Nur Qudus; Ade Novi Nurul Ihsani
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Journal of Vocational and Career Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The quality of education is highly influenced by the use of appropriate methods and media, particularly for subjects requiring high analytical skills, such as problematic facial skin care at SMKN 1 Salatiga. This study aims to develop and test the effectiveness of Moodle-based e-learning media in enhancing the analytical abilities of students. The research employed a quasi-experimental design with a control group, involving pre-tests and post-tests. Data were collected through tests, observations, and student response questionnaires, analyzed using descriptive and inferential statistical tests. The results indicated a significant improvement in learning outcomes after using Moodle e-learning media compared to conventional methods, with a statistically higher post-test average score (Sig. < 0.05). Student responses to this media were overwhelmingly positive, with an average satisfaction rate of 85.44 percent, particularly regarding accessibility and visual appeal. This study concludes that Moodle-based e-learning effectively enhances analytical skills, supports active learning, and provides an interactive and flexible learning experience. This research contributes to the development of digital media applicable to vocational education, preparing students to meet technology-driven workforce challenges.
Developing CapCut-Based Video Tutorials for Learning Outcomes in Creative Product and Entrepreneurship Lenita Eka Mayasari; Nur Qudus; Ade Novi Nurul Ihsani; Sri Endah Wahyuningsih
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Journal of Vocational and Career Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the absence of video tutorial-based learning media for creating headpieces in the Creative Product and Entrepreneurship course. The printed modules and YouTube links provided by teachers have not effectively enhanced students understanding. Therefore, this study aims to: 1) develop CapCut-based video tutorial learning media, 2) analyze the feasibility of CapCut-based video tutorial learning media, 3) analyze the differences in student learning outcomes after implementing the media, and 4) evaluate the effectiveness of CapCut-based video tutorial learning media on students learning achievements. This research employs the Borg and Gall development model with 10 stages. The study subjects consist of 69 students from the Beauty and SPA vocational program. The analysis focuses on CapCut video tutorials for creating floral themed fantasy headpieces using plastic waste. The instruments used include observation sheets, questionnaires, and tests. The results indicate that CapCut-based video tutorial media are user-friendly, engaging, and capable of increasing student learning motivation. Based on evaluations by media and subject matter experts, the media are considered highly feasible. The independent sample t-test results reveal a significant difference in students learning outcomes before and after using the CapCut-based video tutorials. The average N-Gain was 87.4% in the experimental class and 24% in the control class, demonstrating the effectiveness of this learning media in improving student learning outcomes
Development of an Interactive E-Module Based on Problem Based Learning to Improve the Ability of Students to Compile Fashion Collection Planning Tasks in Vocational High Schools Inayati Inayati; Yeri Sutopo; Nur Qudus; Eko Supraptono
Journal of Vocational and Career Education Vol. 11 No. 2 (2026): December 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v11i2.54422

Abstract

Vocational high schools continue to face a number of persistent challenges. Conventional teaching methods remain largely teacher-centred, rendering students passive and insufficiently engaged in the learning process. Practical subject matter, such as the planning of fashion collections, requires instructional media capable of accommodating visualisation, interactivity, and engaging simulations so that students may grasp design concepts and creative processes, as well as solve problems in a contextual manner. This study aims to develop a ClassPoint-based e-module using a Problem Based Learning approach in order to improve the ability of students to compile fashion collection planning tasks. The research method employed is the ADDIE Research and Development (R&D) model. The product was validated by three media experts and three content experts; its effectiveness was examined through pre-tests and post-tests administered to a control group and an experimental group comprising a total of 72 students. The results indicate that the e-module was deemed suitable by media experts with a mean score of 4.09 and highly suitable by content experts with a score of 4.49. In the practicality scalability test, the Teacher Scalability Coefficient (Ks) obtained a score of 0.86, while the Student Ks score was 0.85, both exceeding the required threshold of 0.60 (Nazir and CIA, 2005: 99-113). The effectiveness test yielded an N-Gain score of 83.71% in the experimental group, which was substantially higher than that of the control group. The independent t-test further confirmed a statistically significant difference in learning outcomes following the intervention. It is therefore concluded that the fashion collection planning e-module is valid, suitable, practical, and effective for improving the cognitive ability of students in the subject.  
Development of a Deep Learning-Based E-Module to Enhance the 4C Skills of Vocational High School Students in Modern Hairstyling Ursila Indah Pratiwi; Ade Novi Nurul Ihsani; Nur Qudus; Sri Endah Wahyuningsih
Journal of Vocational and Career Education Vol. 11 No. 2 (2026): December 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v11i2.57486

Abstract

This study aims to develop a deep learning-based e-module on modern hair styling and to analyze its feasibility, practicality, and effectiveness in improving students’ 4C skills. The study employed the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research design used was a Pre-Test Post-Test Control Group Design. The research subjects consisted of 72 eleventh-grade TKKR students at SMK Negeri 6 Surabaya, comprising 36 students in the experimental group and 36 students in the control group. Data collection techniques included validation questionnaires for subject matter experts and media experts, a teacher practicability questionnaire, and a performance test. The results showed that the e-module achieved an average feasibility score of 3.74, falling into the “highly feasible” category. The practicability test scored Kr at 0.91, Ks at 0.78, and a practicability percentage of 91%, falling into the “highly practical” category. The results of the effectiveness test showed an N-Gain value of 78.7% for the experimental class (effective), which was higher than that of the control class, which had a value of 48.2% (less effective). An independent samples t-test revealed a p-value (Sig. = 0.000 < 0.05), indicating a significant difference between the two groups. Thus, the deep learning-based e-module developed is deemed highly feasible, highly practical, and effective in supporting the development of students’ 4C skills in the subject of modern hair styling.