Velmi Mayaputri
Universitas Muhammadiyah Maumere

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Mobile Learning in EFL Classroom: Barriers and Prospects in Sikka Muhammad Zakki Yamani; Rikardus Nasa; Velmi Mayaputri
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2025 (2)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v5i2.1345

Abstract

The integration of internet-based learning systems, particularly mobile learning (M-learning), in English education has shown promising potential in enhancing students' academic performance and engagement. However, its optimal implementation remains a challenge, especially in the Sikka regency of East Nusa Tenggara province. This study aims to uncover the challenges and opportunities associated with M-learning encountered by participants in Sikka regency. The research employed a quantitative method. Data collection was carried out through the distribution of questionnaires. The obtained data was subsequently analyzed using descriptive analysis techniques. The result of this study identifies several key barriers, including inadequate internet access in remote areas, limited technological proficiency among educators, and concerns regarding students' exposure to inappropriate online content, cyberbullying, and digital exploitation. Furthermore, the insufficient ability of teachers to effectively integrate m-learning into their teaching practices hinders the optimal utilization of m-learning's potential. Therefore, to fully leverage the advantages of m-learning within the educational environment, it is crucial for stakeholders, particularly government agencies and educational organizations, to address the identified challenges.
Improving English Vocabulary Mastery through Wordwall-Based Gamification: A Quasi-Experimental Study Irmayanti; Velmi Mayaputri; Nur Syamsiyah Ekhsan
Jurnal Bahasa Inggris Terapan Vol. 11 No. 2 (2025): Oktober 2025
Publisher : Jurusan Bahasa Inggris - Politeknik Negeri Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35313/jbit.v11i2.6553

Abstract

In learning English, students often struggle to maintain enthusiasm and interest because language learning is perceived as boring. Therefore, teachers need to be selective in applying appropriate teaching methods and techniques. These methods are essential for helping teachers achieve learning objectives. To sustain student engagement in English lessons, games can serve as an effective alternative. One such approach is gamification, which integrates game elements and mechanics into learning to boost students' motivation and interest. This study investigates the effectiveness of gamification using Wordwall in enhancing students' vocabulary mastery at MIS Muhammadiyah Wuring, Maumere during the 2024-2025 academic year. The research adopts a quantitative approach with a quasi-experimental design and purposive sampling, involving two fourth-grade classes an experimental class using Wordwall and a control class (p < 0.05) without it with involving the fourth-grade students of MIS Muhammadiyah Wuring. Data were collected through pre-tests and post-tests, then analyzed using simple linear regression in SPSS 22. Findings show a notable improvement in vocabulary mastery in the experimental class. This supports gamification, especially Wordwall, as an effective tool in engaging students and enhancing vocabulary skills in English learning. This study adds to previous gamification and Wordwall research by providing quantitative experimental evidence from an elementary Islamic school context, specifically involving fourth-grade students, and by statistically measuring the effect of Wordwall-based gamification on vocabulary mastery using simple linear regression analysis.