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Analisis Penggunaan Model Role Playing terhadap Keterampilan Menyimak Teks Aural Siswa di SD Kota Padang Yawuru Nur Hasanah; Chandra Chandra; Inggria Kharisma
Aktivisme: Jurnal Ilmu Pendidikan, Politik dan Sosial Indonesia Vol. 2 No. 3 (2025): Juli: Aktivisme: Jurnal Ilmu Pendidikan, Politik dan Sosial Indonesia
Publisher : Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/aktivisme.v2i3.1043

Abstract

Listening skills in grade II students of SDN Padang City are still low, Most students are not focused and are still playing when their teacher is telling a story in front of the class. In addition, the lack of facilities and infrastructure at SDN Padang City is also a factor that hinders the creation of interesting learning. The general purpose of this study is to test the effect of using the role playing model on the listening skills of grade II students of SDN Padang City, where this model involves students to play roles in the stories they will listen to. The method used in this study is a descriptive qualitative method. Data were obtained through observation, testing and documentation. Based on the answers and processes during the learning process, the results of the study can be seen showing that there was a change in students' listening skills after using this role playing method.
PENGEMBANGAN BAHAN AJAR KETERAMPILAN MENULIS TEKS NARASI BERBASIS MODEL BRAINWRITING DAN MEDIA KOMIK UNTUK SISWA KELAS IV SEKOLAH DASAR Yawuru Nur Hasanah; Chandra; Elfia Sukma; M. Habibi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49339

Abstract

This study aimed to develop narrative writing teaching materials based on the Brainwriting model and comic media for fourth grade elementary school students using the Plomp development model. The development process consisted of three stages, namely preliminary research, prototyping phase, and assessment phase. The preliminary research stage was conducted through needs analysis, curriculum analysis, and student characteristic analysis. The prototyping phase included designing, developing, validating, and revising the teaching materials through formative evaluation. The assessment phase was carried out to determine the practicality and effectiveness of the developed teaching materials. The research subjects consisted of fourth grade elementary school students and teachers in Padang City. Data collection techniques included observation, interviews, validation sheets, practicality questionnaires, and learning outcome tests. The results showed that the teaching materials developed were categorized as valid based on expert validation, practical based on teacher and student responses, and effective in improving students’ narrative writing skills. Therefore, the teaching materials based on the Brainwriting model and comic media are suitable for use in learning narrative writing in elementary schools.