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Pendampingan Pembuatan Desain Grafis Menggunakan Aplikasi Canva Pada Siswa SMKN 1 Kramatwatu Banten Haerani, Reni; Annas, Nafiz; Safrina, Adhelia Permata; Hidayatullah, M Wildan; Fatmawati, Eva; Tania, Shifa; Toyib, Abu; Hayatunnufus, Hayatunnufus; Yusuf, Rifki Maulana; Jaya, Nurhadi
Jurnal Pengabdian Literasi Digital Indonesia Vol. 3 No. 2 (2024): December
Publisher : Puslitbang Akademi Relawan TIK Indonesia (ARTIKA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57119/abdimas.v3i2.123

Abstract

The graphic design mentoring program using Canva for class X of SMKN 1 Kramatwatu Banten has 149 participants from all majors. It aims to improve students' abilities in the field of graphic design. Through this training, students are expected to be able to utilize digital technology to produce creative and innovative works that are relevant to current industry needs. The method used in this program is lectures that provide material directly to partners by resource persons. This program also involves direct practice sessions guided by experienced instructors to ensure a deep understanding of the design features and techniques in Canva. Based on the results of the activities, this training and mentoring are known to be effective in improving participants' graphic design skills. This is evidenced by the results of the pre-and post-test questionnaires for the activities to determine the results of the Community Service that has been carried out. The results of this mentoring program show a significant increase in students' abilities to create attractive and professional graphic designs. In addition, students also showed an increase in creativity and confidence in expressing their ideas through visual media. Overall, this mentoring has succeeded in improving students' competence in graphic design and preparing them to face challenges in an increasingly competitive world of work.
Analysis of User Experience (UX) and User Interface (UI) on Digital Banking Applications to Increase Customer Satisfaction in Banten Province Nafiz Annas; Rezty Arizta Putri; Deti Kurniati; Reni, Reni; Gurruh Dwi Septano
International Journal of Health, Economics, and Social Sciences (IJHESS) Vol. 7 No. 2: April 2025
Publisher : Universitas Muhammadiyah Palu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56338/ijhess.v7i2.7459

Abstract

Digital transformation in the banking sector has brought convenience to financial transactions through mobile banking applications. However, the quality of User Experience (UX) and User Interface (UI) is still a challenge, especially for people with low digital literacy. This service activity aims to improve the understanding and skills of the community in Banten Province in using digital banking applications effectively and safely. The implementation method includes an initial survey, simulation-based training, focus group discussions (FGDs), pre-post test evaluations, and the formation of village digital communities. The participants consisted of MSME players, housewives, and students, with a total of 120 people. The results of the activity showed a significant improvement in the digital literacy aspect, where the participants' understanding score rose from 52.3% to 83.7%. As many as 88% of participants were able to complete digital transactions independently after the training. The focus on digital security also increased user trust in the app. FGD findings indicated the need for improvement in application design, particularly interface navigation, icon size, and language simplification. Community-based UX/UI recommendations have been compiled and submitted to partner banks. The outputs of the activity include scientific articles, service reports, and the formation of a digital community forum for banking application users. This activity proves that an educative and participatory approach is able to answer the challenges of banking digitalization in real terms. This program is expected to become a replication model in an effort to increase digital financial inclusion based on local needs.
GREEN MARKETING, CORPORATE SOCIAL RESPONSIBILITY, AND E-COMMERCE ADOPTION: THEIR INFLUENCE ON BRAND TRUST AND CUSTOMER LOYALTY IN INDONESIAN RETAIL BUSINESSES Wulandjani , Harimurti; Siregar , Azijah Tussolihah; Faizah , Erna Nur; Hakim, Adi Lukman; Annas, Nafiz
Bussman Journal : Indonesian Journal of Business and Management Vol. 5 No. 3 (2025): Bussman Journal | September - Desember 2025
Publisher : Gapenas Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53363/buss.v5i3.475

Abstract

This study investigates the influence of green marketing, corporate social responsibility (CSR), and e-commerce adoption on brand trust and customer loyalty in Indonesian retail businesses. Using a quantitative approach, data were collected from 150 respondents through a five-point Likert scale questionnaire. Structural Equation Modeling – Partial Least Squares (SEM-PLS 3) was employed to analyze the relationships among the variables. The results show that green marketing, CSR, and e-commerce adoption significantly and positively affect brand trust, which in turn positively influences customer loyalty. Additionally, brand trust partially mediates the relationship between these independent variables and customer loyalty, highlighting its crucial role in fostering long-term consumer relationships. These findings provide practical insights for retail businesses in Indonesia to enhance sustainability initiatives, socially responsible practices, and digital adoption to strengthen consumer trust and loyalty.