Lestari, Indra Dwi
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PANGGUNG AJAIB ANGKA: PETUALANGAN MATEMATIKA DALAM TEATER PEMBELAJARAN ROLE PLAYING DI KELAS IV SD 38 JANNA-JANNAYA Lestari, Indra Dwi; Nursyam, Aisyah; Henra, Kiki
JP2MS Vol 9 No 1 (2025): April
Publisher : Program Studi S1 Pendidikan Matematika FKIP Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jp2ms.9.1.36-43

Abstract

Hasil belajar matematika siswa sekolah dasar masih tergolong rendah, salah satunya disebabkan oleh pendekatan pembelajaran yang bersifat pasif dan kurang melibatkan siswa secara langsung. Penelitian ini bertujuan untuk mengetahui pengaruh metode role playing terhadap hasil belajar matematika siswa kelas IV di SD 38 Janna-Jannaya. Penelitian ini menggunakan pendekatan kuantitatif dengan desain pra-eksperimental one group pretest-posttest. Sampel terdiri dari 16 siswa, dengan instrumen berupa soal pilihan ganda untuk pretest dan posttest. Data dianalisis menggunakan uji-t berpasangan. Hasil penelitian menunjukkan peningkatan skor rata-rata dari 58,12 menjadi 85,18, serta peningkatan ketuntasan belajar dari 19% menjadi 87,5%. Hasil uji statistik menunjukkan nilai signifikansi sebesar 0,000 (< 0,05), yang menunjukkan bahwa metode role playing berpengaruh signifikan terhadap hasil belajar matematika siswa. Implikasi dari temuan ini menunjukkan bahwa penerapan metode role playing tidak hanya meningkatkan pemahaman konsep dan keterampilan berhitung, tetapi juga membangun kerja sama dan komunikasi antar siswa dalam pembelajaran. Penelitian ini membuka peluang untuk studi lanjutan mengenai penerapan role playing pada materi matematika lainnya, pada jenjang pendidikan berbeda, atau dikombinasikan dengan media digital untuk mengoptimalkan keterlibatan siswa dalam pembelajaran interaktif.
MAGICAL NUMBER STAGE: MATHEMATICAL ADVENTURES IN ROLE-PLAYING LEARNING IN GRADE IV OF SD 38 JANNA-JANNAYA Lestari, Indra Dwi; Aisyah Nursyam; Kiki Henra
Jurnal Penalaran dan Riset Matematika Vol. 4 No. 2 (2025): Jurnal Penalaran dan Riset Matematika
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/prisma.v4i2.561

Abstract

Mathematics learning achievement among elementary school students is still relatively low, one of the reasons being the predominantly passive teaching approach that minimizes direct student involvement. This study aims to examine the impact of using the role playing method as an instructional approach aimed at achieving the mathematical competence of fourth grade students at SD 38 Janna-Jannaya. This study used a quantitative method through a one group pretest-posttest pre-experimental design. There were 16 students participating in this study, with multiple-choice questions used for the pretest and posttest. The data were analyzed using a paired t-test. The results of data processing showed an increase in the average score from 58.12 to 85.18, accompanied by an increase in learning completeness from 19% to 87.5%. Statistical tests showed a value (Sig.) of 0.000 (< 0.05), which ultimately led to the conclusion that the role-playing method had a significant impact on students' mathematics learning achievement. These findings indicate that the use of the role-playing method not only strengthens conceptual understanding and calculation skills but also fosters collaboration and communication skills among students during the learning process. This study opens up opportunities for further research on the application of role playing in other mathematics topics, different levels of education, or in combination with digital media to optimize student engagement in more interactive learning.