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IMPLEMENTASI SISTEM PENDAFTARAN ONLINE SD MUHAMMADIYAH BANYUWANGI KABUPATEN PRINGSEWU BERBASIS WEB MOBILE Septiawan, Andri; Tri Handayani, Lilis
JELTec (Journal of Learning Technology) Vol. 1 No. 2 (2023): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jeltec.v1i2.40

Abstract

SD Muhammadiyah Banyuwangi is a school located in Pringsewu Regency, Lampung. Currently, the admission of new students still uses a manual system so that people who are far from the school sometimes have difficulty registering their children at this school. This problem is what made researchers conduct research and design an online registration application at SD Muhammadiyah Banyuwangi. The purpose of this study is to create a web-based mobile online registration application and provide convenience to school employees in making new student admission reports. The usefulness of this application system is to make it easier for new students to register at SD Muhammadiyah Banyuwangi and make it easier to store new student data. With this application system, new student registration can be done online using a smartphone connected to the internet network so that registration can be done anywhere.
Aplikasi Game Tebak Gambar Menggunakan Bahasa Inggris Sebagai Media Belajar Siswa SD Bumi Ayu Berbasis Android Puspitasari, Tuti; Tri Handayani, Lilis; Mahardika, Fajar Hari
JELTec (Journal of Learning Technology) Vol. 3 No. 1 (2025): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jeltec.v3i1.100

Abstract

This study aims to develop an Android-based educational game application that uses an English picture guessing method as a learning medium for elementary school students at SD Bumi Ayu. The application is designed to enhance students’ interest and understanding of English vocabulary through an interactive and engaging approach. The development process follows the Waterfall model, consisting of requirement analysis, design, implementation, testing, and maintenance. The testing results show that the application performs well on various Android devices and receives positive feedback from both students and teachers. The use of attractive images and visual-based quiz challenges is considered effective in helping students learn and retain English vocabulary. Therefore, this application has the potential to serve as an alternative learning tool that supports teaching and learning processes at the elementary school level.
MEDIA PEMBELAJARAN GAME PUZZLE BERBASIS ANDROID UNTUK MENINGKATKAN MINAT SISWA DALAM BAHASA INGGRIS Destiani Iman, Finda; Usmanto, Budi; Tri Handayani, Lilis
JECE (Journal of Ethics and Character Education) Vol. 2 No. 2 (2024): JECE (Journal of Ethics and Character Education)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jece.v2i2.39

Abstract

Learning English is one of the challenges in the world of education, especially in increasing student interest. The use of interactive and interesting learning media can be a solution to increase learning motivation. This study aims to design and develop learning media in the form of Android-based puzzle games as a means to increase student interest in learning English. The research methods used include needs analysis, design, development, and testing the effectiveness of games in increasing student interest in learning. Puzzle games are designed with interactive features, attractive graphics, and challenging but educational game mechanisms. Testing was carried out through limited experiments with high school students as respondents. The results of the study showed that the use of Android-based puzzle games in learning English was able to significantly increase student interest. Students are more enthusiastic in learning because the material is delivered in a more fun and less boring way. Thus, the development of Android-based educational games can be an alternative effective learning media in improving the quality of English learning in schools.
PENDIDIKAN PANCASILA SEBAGAI DASAR SISWA DALAM MENGAMALKAN TOLERANSI ANTAR SESAMA (STUDI KASUS: MIS HIDAYATUL MUBTADIIN MUKOMUKO) Tri Handayani, Lilis; Maghfiroh, Annisaul
JECE (Journal of Ethics and Character Education) Vol. 2 No. 1 (2024): JECE (Journal of Ethics and Character Education)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jece.v2i1.81

Abstract

Pancasila education plays a crucial role in instilling the values of tolerance among students, especially within the context of religious-based schools. The issue addressed in this study is the lack of understanding and practice of tolerance among students, which can affect their social interactions in the school environment. This research aims to analyze the implementation of Pancasila education at MIS Hidayatul Mubtadiin Mukomuko and its influence on shaping students' attitudes of tolerance. The method used in this study is a qualitative approach with a case study design, involving observation, in-depth interviews, and documentation. Data were collected from teachers, students, the school principal, and parents to explore their views on Pancasila education and its impact on tolerance. The results of the study indicate that Pancasila education at MIS Hidayatul Mubtadiin Mukomuko has been thoroughly implemented through classroom learning and daily school activities. Students demonstrated positive attitudes of tolerance, such as respecting differences and collaborating regardless of background. However, challenges remain in deeply internalizing the value of tolerance, as minor conflicts still occur among students. The novelty of this research lies in emphasizing the active role of teachers and school principals in consistently applying Pancasila values, as well as the involvement of parents and the community in supporting character education. In conclusion, Pancasila education that is based on real practices in schools can foster strong tolerance among students, although continuous reinforcement of these values is necessary.