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Journal : Journal of Learning Technology

IMPLEMENTASI SISTEM PENDAFTARAN ONLINE SD MUHAMMADIYAH BANYUWANGI KABUPATEN PRINGSEWU BERBASIS WEB MOBILE Septiawan, Andri; Tri Handayani, Lilis
JELTec (Journal of Learning Technology) Vol. 1 No. 2 (2023): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jeltec.v1i2.40

Abstract

SD Muhammadiyah Banyuwangi is a school located in Pringsewu Regency, Lampung. Currently, the admission of new students still uses a manual system so that people who are far from the school sometimes have difficulty registering their children at this school. This problem is what made researchers conduct research and design an online registration application at SD Muhammadiyah Banyuwangi. The purpose of this study is to create a web-based mobile online registration application and provide convenience to school employees in making new student admission reports. The usefulness of this application system is to make it easier for new students to register at SD Muhammadiyah Banyuwangi and make it easier to store new student data. With this application system, new student registration can be done online using a smartphone connected to the internet network so that registration can be done anywhere.
Aplikasi Game Tebak Gambar Menggunakan Bahasa Inggris Sebagai Media Belajar Siswa SD Bumi Ayu Berbasis Android Puspitasari, Tuti; Tri Handayani, Lilis; Mahardika, Fajar Hari
JELTec (Journal of Learning Technology) Vol. 3 No. 1 (2025): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jeltec.v3i1.100

Abstract

This study aims to develop an Android-based educational game application that uses an English picture guessing method as a learning medium for elementary school students at SD Bumi Ayu. The application is designed to enhance students’ interest and understanding of English vocabulary through an interactive and engaging approach. The development process follows the Waterfall model, consisting of requirement analysis, design, implementation, testing, and maintenance. The testing results show that the application performs well on various Android devices and receives positive feedback from both students and teachers. The use of attractive images and visual-based quiz challenges is considered effective in helping students learn and retain English vocabulary. Therefore, this application has the potential to serve as an alternative learning tool that supports teaching and learning processes at the elementary school level.