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KOMIK SEBAGAI MEDIA ALIH WAHANA LITERASI BUDAYA CERITA KLASIK RAMAYANA DALAM VISUAL MODERN Improatul Khasanah; Farah Rahmawati; Sasmita Dwi Febila; Sindi Alfiana; Moh. Fikri Zulfikar
MATAPENA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Vol. 8 No. 01 (2025): Juni 2025
Publisher : Indonesian language and literature education program Majapahit Islamic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36815/matapena.v8i01.3866

Abstract

This article discusses the process of transforming the classical epic Ramayana into a modern comic titled Grand Legend Ramayana by Is Yuniarto. This study aims to examine how traditional stories can be transformed into modern comics in the manga version so that they are easily accepted by the modern generation. The approach used is the Reading Literature approach with visual and narrative text analysis in comics. The results of the study show that Is Yuniarto innovates in character design, setting, and story style by combining local cultural elements and popular visual styles. Thus, this transformation process strengthens the function of comics as a medium for cultural literacy while bridging the classical literary heritage and the aesthetic tastes of today's society. So that the Grand Legend Ramayana comic is a form of cultural strategy to preserve and modernize traditional values ??in popular media. Keywords: transformation, Ramayana, comics, cultural literacy
Implementasi Kebijakan Bersosial Media untuk Mengurangi Dampak Negatif pada Siswa SMAN 1 Ciruas Sultan Hadiwijaya; Aisah Fitri; Ludiyah Ludiyah; Rizki Dwi Febriansya; Farah Rahmawati; Nindi Riyan Gustin
Harmoni Sosial : Jurnal Pengabdian dan Solidaritas Masyarakat Vol. 3 No. 3 (2026): Juli: Harmoni Sosial : Jurnal Pengabdian dan Solidaritas Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/harmoni.v3i3.3359

Abstract

This Community Service (PKM) activity was carried out as a response to the high penetration of social media use among teenagers, especially SMAN 1 Ciruas students, which has the potential to have a negative impact if not balanced with adequate behavioral governance and internal regulations. The phenomena identified include gadget addiction (nomophobia), cyberbullying, the spread of fake news (hoax), decreased study concentration, and the risk of digital privacy violations in the form of identity theft. The main purpose of this activity is to provide education, socialization, and initiate a wise, healthy, and safe social media governance policy framework to build the resilience of the digital ecosystem in partner schools. The implementation method consists of two stages, namely preparation through observation and coordination with the school, as well as the implementation of participatory educational-seminars that integrate legal materials of the ITE Law and digital ethics with a focused group discussion forum based on case studies. The target audience is 75 students in grades X and XI as class representatives and administrators of the organization. The results of the activity showed a significant increase in the understanding of social media ethics, the ability to think critically about cyber risks, and the commitment to privacy protection which was realized through the "Student Digital Integrity Pact". The conclusion emphasizes that planned educational interventions combined with school discipline policies are effective in minimizing cyber risks and optimizing the function of social media as a constructive digital learning instrument.