Elysia, Sarah Masyitha
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Integrasi Media Pembelajaran Wordwall dalam Model Pembelajaran Studi Kasus (CBL) pada Pembelajaran IPA Di Sekolah Dasar untuk Meningkatkan Hasil Belajar Elysia, Sarah Masyitha; Atmojo, Idam Ragil Widianto
JPDI (Jurnal Pendidikan Dasar Indonesia) Vol 10, No 2 (2025): VOLUME 10 NUMBER 2 MAY 2025
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpdi.v10i2.6905

Abstract

The use of interactive learning materials in elementary school education is driven by technological advances in this digital era. One of these effective learning media in improving students' learning outcomes and critical thinking skills is by using Wordwall. The purpose of this study is to investigate how well Wordwall in the case study learning model (CBL) in science subjects in elementary school environments integrates learning media. This researcher's approach consists of examining the literature on five related scientific publications that have been indexed by SINTA between 2020 and 2025. The results of this study state that using Wordwall can significantly increase students' interest, motivation and learning outcomes. In addition, there is a media that supports teachers in terms of delivering material in a fun and creative way. The conclusion of this study shows how Wordwall is useful as a tool to improve student learning outcomes in science classes in elementary schools.
The Influence of the TGT (Teams Games Tournament) Learning Model Based on Deep Learning on Science and Social Studies (IPAS) Learning Outcomes in Third-Grade Elementary School Elysia, Sarah Masyitha; Atmojo, Idam Ragil Widianto; Matsuri, Matsuri
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 9, No 1 (2026): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v9i1.117910

Abstract

Low learning outcomes in IPAS among third-grade elementary school students are often caused by conventional teaching approaches that lack depth and active engagement. This study aims to determine the effect of the Teams Games Tournament (TGT) learning model based on deep learning approach on third-grade students' IPAS learning outcomes. This research is a quasi-experiment using a non-equivalent control group design, involving two classes from Cluster 2 UPT SD Negeri Gresik, each consisting of 25 students. The experimental class implemented TGT with deep learning through a monopoly game on money needs, while the control class used conventional learning; data were collected via pretest and posttest, analyzed using independent t-test and N-gain in Jamovi. Results showed the experimental class posttest average was significantly higher (p < 0.05), N-gain reached moderate to high categories, and mastery exceeded 80%. Thus, TGT based on deep learning positively and significantly improves IPAS learning outcomes.