Mawardin M. Said
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Improving English Vocabulary of Grade VIII Students Through Code Mixing at Junior High School Dina Navisa D. Agusalim; Abdul Kamaruddin; Wahyudin; Mawardin M. Said
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.5897

Abstract

The objective of the research is to ensure whether or not employing code mixing can improve English vocabulary of grade VIII students at SMP Negeri 15 Palu. The population of this research was the eighth grade students at SMP Negeri 15 Palu. Researcher selected sample using purposive sampling technique. The sample of this study were students of class VIII B as an experimental class totaling 31 students and class VIII C as a control class totaling 33 students. The data were analyzed statistically to determine the significant difference of students achievement in pre-test and post-test. The mean score of the experimental class on the pretest was 42.19 and the control class was 43.39. Th mean score of the experimental class on posttest was 78.70 and control class was 44.72. By using 0.05 level of significance and 62 degree of freedom, the researcher get the result t-counted (9.11) was higher than t-table (1.657). It means that the hypothesis is accepted. In conclusion, the use of code mixing can improve English vocabulary of grade VIII students at SMP Negeri 15 Palu.
Developing Speaking Skill of Grade X Students Through Guessing Game at Senior High School Hanifa, Putri; Mukrim; Budi; Mawardin M. Said
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.6977

Abstract

This study aims to develop the speaking skills of grade X students at Senior High School through guessing game. Guessing game is an interactive learning method that engages learners in fun and educational communication activities. This method not only improves speaking skills, but also encourages cooperation and active involvement of students. The method used was a quantitative approach with a quasi-experimental design, where two class of students were observed: an experimental class that played the guessing game and a control class that followed conventional learning. Data were collected through speaking skill tests before and after treatment, involving pre-test and post-test to measure the improvement of students' speaking skills. The results showed that there was a significant improvement in students' speaking skills in the experimental class, with the mean score increasing from (29.33) before treatment to (68.66) after treatment. In addition, the majority of students showed high enthusiasm towards the use of the game in learning. The result concluded that the guessing game was effective in improving students' speaking skills in class X at Senior High School.
Improving English Vocabulary of Grade VIII Students Through Code Mixing at Junior High School Dina Navisa D. Agusalim; Abdul Kamaruddin; Wahyudin; Mawardin M. Said
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.5897

Abstract

The objective of the research is to ensure whether or not employing code mixing can improve English vocabulary of grade VIII students at SMP Negeri 15 Palu. The population of this research was the eighth grade students at SMP Negeri 15 Palu. Researcher selected sample using purposive sampling technique. The sample of this study were students of class VIII B as an experimental class totaling 31 students and class VIII C as a control class totaling 33 students. The data were analyzed statistically to determine the significant difference of students achievement in pre-test and post-test. The mean score of the experimental class on the pretest was 42.19 and the control class was 43.39. Th mean score of the experimental class on posttest was 78.70 and control class was 44.72. By using 0.05 level of significance and 62 degree of freedom, the researcher get the result t-counted (9.11) was higher than t-table (1.657). It means that the hypothesis is accepted. In conclusion, the use of code mixing can improve English vocabulary of grade VIII students at SMP Negeri 15 Palu.
Developing Speaking Skill of Grade X Students Through Guessing Game at Senior High School Hanifa, Putri; Mukrim; Budi; Mawardin M. Said
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.6977

Abstract

This study aims to develop the speaking skills of grade X students at Senior High School through guessing game. Guessing game is an interactive learning method that engages learners in fun and educational communication activities. This method not only improves speaking skills, but also encourages cooperation and active involvement of students. The method used was a quantitative approach with a quasi-experimental design, where two class of students were observed: an experimental class that played the guessing game and a control class that followed conventional learning. Data were collected through speaking skill tests before and after treatment, involving pre-test and post-test to measure the improvement of students' speaking skills. The results showed that there was a significant improvement in students' speaking skills in the experimental class, with the mean score increasing from (29.33) before treatment to (68.66) after treatment. In addition, the majority of students showed high enthusiasm towards the use of the game in learning. The result concluded that the guessing game was effective in improving students' speaking skills in class X at Senior High School.