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Implementation of Word Chain Game in Vocabulary Learning at MA Miftahul Ulum Bettet Pamekasan Kirom, Amilinal; Yuliawati, Fitrah; Setiawan, Arisandi
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.6735

Abstract

This study aims to determine the application of word chain games in learning English vocabulary and its impact on the involvement of students in class XI-S7 at MA Miftahul Ulum Bettet Pamekasan. The research method used is descriptive qualitative approach with data collection techniques through observation, interview, and documentation. The results showed that the word chain game was able to increase students' active participation during the learning process, help strengthen the memory of the vocabulary that had been learned, and create a fun and interactive learning atmosphere. In addition, this method also makes students more enthusiastic and confident in using new vocabulary. Thus, word chain game can be considered as an effective alternative strategy in English vocabulary learning at MA level. The use of this method is highly recommended to improve the quality of teaching-learning process which does not only focus on memorization, but also involves students actively.
Can Board Games Enhance Students’ Vocabulary Acquisition Through Narrative Texts? Sairiyah, Mahmudatus; Hanna, Ina Daril; Qulub, Khofifatul; Kirom, Amilinal; Alyamani, Lutfiyanto; Mahmudi, Moh; Musyarrofah, Musyarrofah; Ferdiyansyah, Ferdiyansyah
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 1 (2025): April 2025
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v3i1.43

Abstract

This study aimed to enhance students' English vocabulary through the integration of narrative texts and board games in classroom instruction. Employing a Classroom Action Research (CAR) design, the research was conducted with tenth-grade students at MA Miftahul Ulum Bettet. An initial pre-test was administered to assess students' baseline vocabulary knowledge. In Cycle 1, narrative texts and board games were introduced to facilitate contextual understanding of word meanings. Cycle 2 implemented a more interactive learning approach, encouraging students to identify and comprehend vocabulary from narrative texts while actively engaging with board games. Data collection methods included vocabulary tests, vocabulary analysis, and classroom observations. The findings revealed a consistent improvement in students’ vocabulary acquisition across the two cycles. Notably, there were significant gains in both vocabulary comprehension and retention. The study concludes that the combined use of narrative texts and board games constitutes an effective and engaging strategy for vocabulary development in English language learning.
Implementation of Word Chain Game in Vocabulary Learning at MA Miftahul Ulum Bettet Pamekasan Kirom, Amilinal; Yuliawati, Fitrah; Setiawan, Arisandi
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.6735

Abstract

This study aims to determine the application of word chain games in learning English vocabulary and its impact on the involvement of students in class XI-S7 at MA Miftahul Ulum Bettet Pamekasan. The research method used is descriptive qualitative approach with data collection techniques through observation, interview, and documentation. The results showed that the word chain game was able to increase students' active participation during the learning process, help strengthen the memory of the vocabulary that had been learned, and create a fun and interactive learning atmosphere. In addition, this method also makes students more enthusiastic and confident in using new vocabulary. Thus, word chain game can be considered as an effective alternative strategy in English vocabulary learning at MA level. The use of this method is highly recommended to improve the quality of teaching-learning process which does not only focus on memorization, but also involves students actively.