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Expressive Thesis Writing: Strategi Reflektif untuk Mengatasi Burnout Akademik Mahasiswa Matematika Tingkat Akhir Nenotaek, Bakher; Sabat, Alse Ona
Mandalika Mathematics and Educations Journal Vol 7 No 2 (2025): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v7i2.8997

Abstract

Academic burnout is a significant issue among final-year students, especially in mathematics study programs that are known to have a high level of difficulty. This study examines the effectiveness of expressive thesis writing as a reflective strategy for overcoming academic burnout. Using a mixed quantitative and qualitative approach, the study involved 36 mathematics students preparing their final project. The intervention was carried out through expressive writing for five consecutive days. The results of the analysis showed that the burnout of final-level students was in the high category with a score of 67% or as many as 24 respondents experienced burnout and the medium category with a score of 33% or as many as 12 respondents. Thematic analysis of respondents' writings revealed key themes such as existential anxiety, role conflicts, and self-acceptance processes. This study suggests expressive writing as an applicable psychological approach in academic guidance. Keywords: Expressive writing; Academic burnout; Final project
Pelatihan Penggunaan Alat Peraga Sederhana Bagi Guru-guru Sekolah Dasar di Kabupaten Malaka Blegur, Irna Karlina Sensiana; Halim, Fransiska Atrik; Nenohai, Juliana Mehelina Herlince; Ekowati, Ch. Krisnandari; Novandini, Carolin Dwija; Nenotaek, Bakher
Abdimas Galuh Vol 7, No 2 (2025): September 2025
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v7i2.20029

Abstract

Tujuan kegiatan ini bagi masyarakat adalah untuk membantu para guru sekolah dasar di Malaka dalam menggunakan alat peraga sederhana khususnya pada pembelajaran matematika. Metode yang digunakan pada kegiatan ini adalah ceramah, diskusi, tanya jawab, demonstrasi, dan praktek kerja. Adapun materi yang disampaikan adalah peran alat peraga dalam proses pembelajaran dan jenis-jenis alat peraga sederhana yang dapat digunakan guru dalam proses pembelajaran, demonstrasi penggunaan alat peraga sederhana dalam mengajarkan konsep matematika, dan demonstrasi penggunaan alat peraga sederhana oleh peserta. Kegiatan ini telah dilaksanakan pada 10 Juni 2025 di SDK Hatimuk yang diikuti oleh 13 guru dari SDK Hatimuk dan 12 guru dari SDI Kleseleon. Hasilnya adalah guru mendapatkan pengetahuan dan pengalaman baru dalam menggunakan alat peraga sederhana pada pembelajaran matematika. Guru juga antusias dalam mengikuti kegiatan pelatihan dan berkomitmen untuk menerapkan pengetahuan yang diperoleh dalam pembelajaran matematika di kelas. Hasil survey juga menunjukkan bahwa peserta merasa puas terhadap pelaksanaan kegiatan ini. Mereka berharap pelatihan seperti ini dapat dilakukan secara berkala, sekali atau dua kali dalam setahun dengan jenis alat peraga atau konten materi yang berbeda.
DEVELOPMENT OF CANVA-BASED MATHEMATICS LEARNING MEDIA ON NUMBER PATTERN MATERIAL Johanis, Leony Eriani; Nenotaek, Bakher
Mandalika Mathematics and Educations Journal Vol 8 No 1 (2026): Edisi Maret
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v8i1.10217

Abstract

This research is a research and development (R&D) project that aims to produce a Canva-based interactive learning media entitled "POLANDIA: Number Patterns in Mathematics" on the Number Patterns material for eighth-grade junior high school students and to test its effectiveness in improving student learning outcomes. The development model used is ADDIE, which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of the study were eighth-grade junior high school students who were involved in the limited trial and field trial stages. The learning media were designed with attractive visual displays, interactive animations, and Google Form-based evaluation quizzes to help students understand the abstract concept of Number Patterns. Data collection techniques included learning outcome tests, student response questionnaires, and expert validation sheets. Data were analyzed descriptively, quantitatively, and qualitatively. The results showed that the "POLANDIA" learning media was effective in use, as indicated by a classical learning completion rate of 92.86%, as well as positive student responses to its use. Thus, the Canva-based interactive learning media "POLANDIA" can be an innovative and effective alternative in digital mathematics learning at the junior high school level.