Ramdaniyah, Fitri Nur
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Analisis kebutuhan pengembangan aplikasi mobile learning bermuatan SDG’s tema zero hunger di sekolah dasar Ramdaniyah, Fitri Nur; Hamdu, Ghullam; Nuryadin, Asep
COLLASE (Creative of Learning Students Elementary Education) Vol. 8 No. 3 (2025)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v8i3.25737

Abstract

Indonesia menghadapi masalah kelaparan yang signifikan, menempati urutan ketiga tertinggi di Asia Tenggara pada tahun 2021. SDG’s oleh PBB menargetkan untuk mengakhiri kelaparan meningkatkan ketahanan pangan serta gizi yang seimbang. Pembelajaran yang bermuatan SDG’s perlu diterapkan sejak dini ,terutama sejak anak menginjak di Sekolah Dasar. Dalam mengajarkan suatu hal terutama pada anak sekolah dasar perlu menggunakan media sebagai alat komunikasi Aplikasi Mobile Learning berbasis SDG’s dianggap efektif dalam mengajarkan nilai-nilai ini secara menarik dan interaktif. Maka dari itu, penelitian ini berfokus pada analisis kebutuhan terhadap pengembangan aplikasi Mobile Learning yang bermuatan Sustainable Development Goals (SDG’s) tema Zero Hunger untuk siswa Sekolah Dasar. Penelitian ini menggunakan metode deskriptif kualitatif, dengan mengumpulkan data melalui teknik wawancara dengan pendidik di Kabupaten Ciamis, Kabupaten Tasikmalaya, dan Kota Tasikmalaya. Hasil wawancara menunjukkan bahwa penggunaan media digital berupa aplikasi Mobile Learning dalam pembelajaran disambut baik oleh pendidik dan peserta didik, terutama media visual dan audio-visual. Namun, pengetahuan tentang SDG’s dan tema Zero Hunger masih kurang mendalam di kalangan pendidik dan peserta didik. Pada pengembangan suatu aplikasi diharapkan mampu menjelaskan konsep SDG’s dan tema Zero Hunger secara mendetail dan mudah dipahami, dengan konten yang mencakup E-Modul, E-LKPD, asesmen, dan fitur tambahan seperti game untuk menarik minat peserta didik. Aplikasi yang dirancang juga harus memperhatikan desain yang menarik dan mudah digunakan oleh anak-anak. Penelitian ini memberikan panduan bagi pengembang media pembelajaran serta mendorong adanya inovasi dalam metode pembelajaran berbasis teknologi yang dapat diterapkan secara luas. Kata Kunci: Sustainable Development Goals, Aplikasi Mobile Learning, Siswa Sekolah Dasar
Analysis of the Needs for the Development of Mobile Learning Applications with the SDG's Zero Hunger Theme in Elementary Schools Ramdaniyah, Fitri Nur; Hamdu, Ghullam; Nuryadin, Asep
Jurnal Sekolah Dasar Vol. 10 No. 1 (2025): Jurnal Sekolah Dasar
Publisher : LPPM Universitas Buana Perjungan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/cg8d2829

Abstract

In this modern era, human needs are affected by various activities that often damage the environment and disrupt the balance between population and natural resources, thus threatening the availability of food and nutrition. Indonesia faces a significant hunger problem, ranking third highest in Southeast Asia in 2021. The SDG's by the United Nations targets to end hunger, improve food security and balanced nutrition. Learning that contains SDG's needs to be applied from an early age, especially since children step on elementary school. In teaching something, especially to elementary school children, it is necessary to use media as a communication tool, the SDG's based Mobile Learning application is considered effective in teaching these values in an interesting and interactive way. Therefore, this study focuses on analyzing the needs for the development of Mobile Learning applications containing the Sustainable Development Goals (SDG's) theme of Zero Hunger for elementary school students. This study uses a qualitative descriptive method, collecting data through documentation studies and interviews with educators in Ciamis Regency, Tasikmalaya Regency, and Tasikmalaya City. The results of the interview show that the use of digital media in the form of Mobile Learning applications in learning is welcomed by educators and students, especially visual and audio-visual media. However, knowledge about the SDG's and Zero Hunger theme is still lacking among educators and learners. In the development of an application, it is expected to be able to explain the concept of the SDG's and the Zero Hunger theme in detail and easy to understand, with content that includes E-Modules, E-LKPD, assessments, and additional features such as games to attract students' interest. The designed app should also pay attention to an attractive design that is easy for children to use. This research provides guidance for learning media developers and encourages innovations in technology-based learning methods that can be widely applied.