Beedwel Lumentut, Hence
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Perancangan Game Edukasi Pengenalan Bagian Tubuh Manusia Dengan Bahasa Hubula-Indonesia Beedwel Lumentut, Hence; Karen Tuuk, Gabriela; Meage, Yopi
Jurnal Sintaks Logika Vol. 5 No. 2 (2025): Mei 2025
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v5i2.3742

Abstract

Along with the development of information technology, various areas of life have undergone significant transformations, including in the education sector. The information technology use in the teaching and learning process has been proven to improve the quality of learning, especially in early childhood education. This research aims to develop a Rapid Application Development (RAD) educational game that introduces human body parts using Hubula and Indonesian, the local language used by the Wamena people. The prototype development method was used to create an early model of the game as an alternative interactive media that was more interesting than conventional book-based learning methods. This game is expected to increase students' interest and understanding of the anatomy of the human body in a more effective and fun way. In addition, using regional languages in learning media is also an effort to preserve local culture. With an interactive and innovative approach, this game prototype serves as a learning tool to introduce regional cultural values to the younger generation. The results of this development show the great potential of integrating technology and culture in improving the quality of education.
Sistem Pendukung Keputusan Pemilihan Ketua LMA di Distrik Bugi menggunakan Metode TOPSIS Beedwel Lumentut, Hence; Esther Rumagit, Silviani; Tabuni, Yohanes
Jurnal Sintaks Logika Vol. 5 No. 3 (2025): September 2025
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v5i3.4023

Abstract

Penelitian ini bertujuan untuk mengembangkan Sistem Pendukung Keputusan (SPK) dalam pemilihan ketua, dengan menggunakan metode TOPSIS (Technique for Order of Preference by Similarity to Ideal Solution). Metode TOPSIS digunakan untuk membantu proses pengambilan keputusan yang lebih objektif dan akurat dengan mempertimbangkan berbagai kriteria yang relevan. Hasil dari implementasi ini adalah sebuah sistem yang mampu memberikan perangkingan calon ketua secara efisien berdasarkan kriteria yang telah ditetapkan, sehingga mempermudah proses pemilihan dan meningkatkan transparansi. SPK berbasis metode TOPSIS ini telah terbukti efektif dalam berbagai kasus seperti pemilihan ketua RT/RW, ketua program studi berprestasi, dan pemimpin lainnya dalam organisasi