Putri, Zahra Salsabila
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Pengembangan Bahan Ajar Matematika Kelas II SD Berbasis Realistic Mathematic Education (RME) dengan Konteks Budaya Kabupaten Ogan Ilir Putri, Zahra Salsabila; Jayanti, Jayanti; Surmilasari, Nora
Ibtida'i Vol 12 No 1 (2025): Juni 2025
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Sultan Maulana Hasanuddin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/ibtidai.v12i1.11522

Abstract

Penelitian ini bertujuan untuk mengembangkan bahan ajar matematika berbasis pendekatan Realistic Mathematics Education (RME) dengan mengintegrasikan kearifan budaya lokal dari Kabupaten Ogan Ilir pada topik bangun datar dua dimensi untuk siswa kelas II sekolah dasar. Fokus penelitian ini adalah mengevaluasi validitas, kepraktisan, dan efektivitas bahan ajar yang dikembangkan. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D), dengan teknik pengumpulan data meliputi observasi, angket, tes, dan dokumentasi. Validasi dilakukan oleh para ahli di bidang media, materi, dan bahasa. Analisis data dilakukan berdasarkan hasil validasi ahli, uji coba pembelajaran, dan hasil belajar siswa. Hasil validasi menunjukkan bahwa bahan ajar memperoleh skor validitas sebesar 95,8%, yang dikategorikan sangat valid. Penilaian kepraktisan memperoleh skor sebesar 94% pada uji coba individual (one-to-one) dan 99% pada uji kelompok kecil, keduanya dikategorikan sangat praktis. Efektivitas bahan ajar yang diukur melalui hasil belajar siswa mencapai 94,1%, yang menunjukkan tingkat efektivitas yang sangat tinggi. Hasil-hasil ini menunjukkan bahwa integrasi konteks budaya lokal ke dalam bahan ajar berbasis RME dapat meningkatkan keterlibatan siswa, semangat, dan kesenangan dalam belajar matematika.
Efforts to Improve the Achievement of Science Learning Outcomes in Grade IV Elementary School are Assisted Through Guessing Games Arni, Yusni; Amalia, Luthfia; Putri, Zahra Salsabila; Devi, Sri
Education Achievement: Journal of Science and Research Volume 5 Issue 1 March 2024
Publisher : Pusdikra-Publishing.com

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v5i1.1787

Abstract

Despite the usage of learning media, science learning outcomes remain low. The kids' learning outcomes, which are still below the KKM, demonstrate this fact. Therefore, the goal of this study is to enhance class IV students' scientific learning outcomes by using picture guessing games. In order to improve science learning outcomes relating the properties of light in class IV at SD 1 Sungai Pedada Kec. Tulung Selapan Kab. OKI Semester I for the 2023-2024 academic year, the researcher intends to conduct research in class IV at SD 1 Sungai Pedada by adopting an image guessing game. This study, which encompasses two cycles of classroom action research, use observation techniques to measure increases in teacher and student engagement, exams to measure increases in student learning outcomes, and the gathering of research-related data. Thirteen male and twelve female fourth-graders made up the research subjects. Complete learning outcomes of 71,20 in cycle I and 86,48 in cycle II could be obtained based on the data analysis results; there was a 15.28% difference in the average interval score percent. There was a 5,08% rise based on the pre-cycle comparison of cycles I and II. It has been determined that using the picture guessing game in science classes in class IV SD 1 Sungai Pedada can enhance student learning outcomes.