Claim Missing Document
Check
Articles

Found 23 Documents
Search

MEDAN MAKNA RASA SAKIT DALAM BAHASA MELAYU DIALEK SAMBAS Jayanti, Jayanti; Patriantoro, Patriantoro; Muzammil, Ahmad Rabi?ul
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 8, No 9 (2019): September 2019
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (167.21 KB)

Abstract

Abstract.This research focuses on the semantic field that discusses observations on the members of the human body, namely about pain in the Sambas dialect Malay, precisely in the District of Paloh. learning Indonesian in junior high school VII. The method used in this research is descriptive method with a qualitative research form. The data and data sources in this study are in the Sambas dialect Malay spoken by the informant. The data collection technique used by researchers is to go directly to the field. In addition, the technique to test the validity of the data used is the perseverance of observation, the adequacy of references, and guidance with lecturers using data analysis techniques which are based on research problems of the meaning of pain in the Sambas dialect Malay. Based on the results of this study found 37 descriptions of lexemes, 37 descriptions of lexical meanings and 15 meanings of collocation. In addition, this research is expected to be used as teaching material in learning Indonesian curriculum 2013 in the seventh grade junior high school. Keywords: Field Of Meaning, Lexeme, Lexical, Collocation 
EFEKTIVITAS PENERAPAN MODEL DISCOVERY LEARNING DALAM PEMBELAJARAN IPS SISWA KELAS VII SMP MUJAHIDIN PONTIANAK Jayanti, Jayanti; Noor, Agus Sastrawan; Achmadi, Achmadi
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 9 (2018): September 2018
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

AbstractThis research is an experimental study which aims to determine the effectiveness of the application of discovery learning models in social studies learning for seventh grade students of Pontianak Mujahidin Middle School. The background in this study is that when learning takes place many students feel bored and sleepy in class so that the learning outcomes look less satisfying. This is seen from the value of the daily test of students of class VII who are still many who have not reached the KKM 75. The method used in this study is the experimental method, the research design used is One-Group Pretest-Posttest design. The data sources in this study were all seventh grade students of Pontianak Mujahidin Middle School and the values of the pretest, posttest students. From the results of the research and discussion, it can be concluded that the students' learning outcomes before applying the Discovery Learning learning model are low in average values of 51.45 and the percentage of completeness is only 7.14%. While the learning outcomes of students who apply the Discovery Learning learning model on average is 78.61 and the completeness percentage is 71.43%. The effectiveness of discovery learning is 1.95 and is high. So it can be seen that by applying discovery learning learning models can improve student learning outcomes and are very effective to apply. Keywords:    Discovery Learning, Learning Outcomes, Social Studies Subject
Penerapan Model Pembelajaran Cooperative Integrated Reading and Composition Pada Pembelajaran Matematika Rahmah, Fathatur; Lusiana, Lusiana; Jayanti, Jayanti
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA Vol 3, No 1 (2019): JURNAL PENELITIAN PENDIDIKAN MATEMATIKA
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/jp2m.v3i1.3354

Abstract

This study aims to determine the effectiveness of the application of the model ofintegrated reading and composition cooperative in students of SMP 44 Palembang in terms of three aspects: student activity during learning, student attitudes to learning, and student learning completeness after being applied in an integrated cooperative reading and composition model. This research is applied research using Pre-Experimental design, One-Shot Case Study. The subjects in this study were class VIII.7 students at SMP Negeri 44 Palembang in the academic year 2018/2019. The instruments used in this study were observation sheets, description test sheets, namely student learning outcomes tests, and student attitude questionnaire sheets on the CIRC learning model. Based on the results of the research and discussion, it was concluded that the effectiveness of the application of the CIRC model on mathematics learning at SMP Negeri 44 Palembang in terms of three aspects of student activity, student attitudes, and student mastery was obtained by KPM (Effectiveness of Model Use) 80% with the category "effective "
NILAI-NILAI KEARIFAN LOKAL (LOCAL WISDOM) TRADISI HANDEP HAPAKAT PADA MASYARAKAT KALIMATAN TENGAH (Studi Masyarakat Desa Rantau Asem) Pramono, Alexander; Karunia, Liwan; Putra, Brilliant Yokha; Novi, Novi; Naomi, Kristy; Jayanti, Jayanti
JURNAL SOCIOPOLITICO Vol 6 No 2 (2024): JURNAL SOCIOPOLITICO
Publisher : FISIPOL Universitas PGRI Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54683/sociopolitico.v6i2.141

Abstract

Penelitian berangkat dari fenomena semakin tereliminasinya unsur-unsur budaya lokal pada masyarakat. Salah satu penyebabnya adalah arus modernisasi dan globalisasi segala aspek kehidupan termasuk tradisi dan budaya. Penelitian ini bertujuan untuk menemukan nilai-nilai kearifan (local wisdom), tradisi handap hapakat pada masyarakat Kalimantan Tengah. Penelitian ini menggunakan metode kualitatif dengan pendekatan fenomenologi. Subjek penelitian adalah komunitas masyarakat Desa Rantau Asem Kecamatan Katingan Tengah Kabupaten Katingan Provinsi Kalimantan Tengah. Data dikumpulkan dari sumber primer dan skunder. Sumber primer dilakukan dengan observasi langsung (natural observation), untuk pendalaman (indepth review) dilakukan wawancara dengan teknik snowball sampling. Data skunder diperoleh melalui eksplorasi jurnal, laporan penelitian serta sumber-sumber pustaka yang relevan. Anlisa menggunakan pendekatan interaktif yang meliputi reduksi data (data reduction), sajian data (data display) dan penarikan simpulan (conclusion drawing) serta verifikasi dan validasi (triangulation). Hasil penelitian disimpulkan bahwa tradisi handep hapakat (Gotong royong) memiliki nilai- nilai kesadaran aktivitas pertanian, aktivitas seputar rumah tangga, aktivitas dalam persiapan pesta dan upacara adat serta pelestarian budaya sebagai perwujudan identitas sosial dan budaya masyarakat dan aktivitas dalam pembangunan fasilitas umum.
The PENGARUH KOMUNIKASI DAN SIKAP TURIS ASING TERHADAP MASYARAKAT LOKAL Ginting, Ariel Josie Charistheo; Jayanti, Jayanti
Vernacular: Linguistics, Literature, Communication and Culture Journal Vol. 3 No. 2 (2024): January Edition 2024
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/vernacular.v3i2.827

Abstract

In the era of rapid tourism industry growth, the increasing number of tourists visiting tourist destinations has had a significant impact on the economic aspect. However, it is important to note that the impact is not solely positive. In this regard, social and cultural impacts often become issues that require serious attention. Local communities often experience negative consequences due to interactions with tourists, especially foreign tourists, resulting in the erosion of traditional values and the emergence of negative responses towards the visitors. Communication between local communities and tourists is sometimes limited to commercial transactions, lacking in-depth cultural interactions. This often results in short-lived, business-driven positive attitudes. Additionally, the introduction of foreign cultural elements that are not in harmony with the local culture often creates tensions in communication. Consequently, local communities may develop feelings of discomfort and dislike towards tourists. This research aims to further investigate the impact of communication and interactions between local communities and tourists, particularly foreign tourists.
Improvement of Prospective Teacher Mathematics Reasoning Ability Using Numeration Assisted E-Learning Jayanti, Jayanti; Jumroh, Jumroh
JIPM (Jurnal Ilmiah Pendidikan Matematika) Vol 10, No 1 (2021)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jipm.v10i1.10347

Abstract

This study aims to examine the improvement of prospective teacher Mathematical Reasoning (KPM) abilities through E-Learning-assisted Numeration learning. This study used a quasi-experimental method with a non-equivalent pretest and posttest control group design. The subjects of this study were mathematics prospective teachers at Universitas PGRI Palembang. namely the experimental class which received E-learning assisted numeracy learning (PNBE) and the control class which received conventional learning (PK). Based on the results of the analysis of the difference in the mean difference in the KPM increase of prospective teachers who received PNBE learning and prospective teacher who received conventional learning, the scores from the table of increasing KPM of students who received E-learning-assisted Numeration learning (PNBE) were better than a prospective teacher who received conventional learning. Based on the results of data analysis, it can be concluded that numeracy skills and mathematical reasoning abilities of fourth-semester prospective teacher PGSD at PGRI university are quite good. It is recommended for teaching staff/lecturers to be able to try out this learning model on other mathematical abilities.
PENGEMBANGAN LKPD INTERAKTIF MATERI BANGUN RUANG MENGGUNAKAN APLIKASI LIVEWORKSHEETS UNTUK SISWA KELAS V SEKOLAH DASAR Riana, Yulia Etika; Surmilasari, Nora; Jayanti, Jayanti
JS (JURNAL SEKOLAH) Vol 8, No 4 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v8i4.59132

Abstract

Abstract : Development of Interactive LKPD Space Building Materials Using the Liveworksheets Application for Class V Primary School Students. This research aims to produce an interactive LKPD product based on the Liveworksheets application that is valid and practical for fifth grade elementary school students. The method used in this research is Research and Development (R&D) with 3D research steps, namely Define, Design and Develop. Results of research data analysis. In the validity data, the average validator assessment was validator I at 93.3% in the very valid category, validator II at 88.3% in the very valid category, and validator III at 78.3% in the valid category. The average research result of all validators on the LKPD developed was 86.63% in the very valid category. The practicality results of the LKPD have an average assessment, namely an average limited trial assessment of 95.71% in the very practical category and an average assessment of educators' responses of 92.85% in the very practical category. From the research results, it can be concluded that the interactive LKPD based on the liveworksheets application on building materials is feasible and interesting to use as a learning resource.Keyword : Interactive LKPD, Liveworksheets, Research and Development (R&D), 3D.Abstrak : Pengembangan LKPD Interaktif Materi Bangun Ruang Menggunakan Aplikasi Liveworksheets untuk Siswa Kelas V Sekolah Dasar. Penelitian ini bertujuan untuk menghasilkan produk LKPD Interaktif berbasis aplikasi Liveworksheets yang valid dan praktis untuk siswa kelas V Sekolah Dasar. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D) dengan langkah-langkah penelitian 3D yaitu Define, Design, dan Develop. Hasil analisis data penelitian Pada data kevalidan rata-rata penilaian validator yaitu validator I sebesar 93,3% dengan kategori sangat valid, validator II sebesar 88,3% dengan kategori sangat valid, dan validator III sebesar 78,3% dengan kategori valid. Adapun hasil rata-rata penelitian seluruh validator terhadap LKPD yang dikembangkan sebesar 86,63% dengan kategori sangat valid. Adapun hasil kepraktisan LKPD memiliki rata-rata penilaian yaitu rata-rata penilaian uji coba terbatas sebesar 95,71% dengan kategori sangat praktis dan rata-rata penilaian respon pendidik sebesar 92,85% dengan kategori sangat praktis. Dari hasil penelitian dapat disimpulkan bahwa LKPD Interaktif berbasis aplikasi liveworksheets pada materi bangun ruang layak dan menarik untuk digunakan sebagai sumber belajar.Kata kunci : LKPD Interaktif, Liveworksheets, Research and Development (R&D), 3D.
PENGEMBANGAN E-LKPD MATERI PECAHAN SEDERHANA MENGGUNAKAN APLIKASI FLIP BUILDER UNTUK SISWA KELAS III SEKOLAH DASAR Ardika, Rafli; Surmilasari, Nora; Jayanti, Jayanti
JS (JURNAL SEKOLAH) Vol 8, No 4 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v8i4.59140

Abstract

Abstract : Development Of E-Lkpd Simple Fraction Material Using The Flip Builder Application For Class Iii Primary School Students. This research aims to produce an E-LKPD product based on the flip builder application that is valid and practical for third grade elementary school students.  The method used in this research is Research and Development (R&D) with 3D research steps, namely Define, Design and Develop.  Results of research data analysis: In the validity data, the average assessment of validator I was 93.5% in the very valid category, validator II was 95% in the very valid category, and validator III was 78.75% in the valid category.  The average result of all validators' assessments of the E-LKPD being developed was 89.8% in the very valid category.  The practicality results of E-LKPD have an average assessment, namely a limited trial assessment of 91.42% in the very practical category, and an average assessment of educators' responses of 92.85% in the very practical category.  From the research results it can be concluded that E-LKPD based on the flip builder application on simple fraction material is feasible and interesting to use as a learning resource. Keyword : E-LKPD, flip builder, Research and Development (R&D), 3D. Abstrak : Pengembangan E-Lkpd Materi Pecahan Sederhana Menggunakan Aplikasi Flip Builder Untuk Siswa Kelas Iii Sekolah Dasar. Penelitian ini bertujuan untuk menghasilkan produk E-LKPD berbasis aplikasi flip builder yang valid dan praktis untuk siswa kelas III Sekolah Dasar. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D) dengan langkah-langkah penelitian 3D yaitu Define, Design, dan Develop. Hasil analisis data penelitian Pada data kevalidan rata-rata penilaian validator I sebesar 93,5% dengan kategori sangat valid, validator II sebesar 95% dengan kategori sangat valid, dan validator III sebesar 78,75% dengan kategori valid. Adapun hasil rata-rata penilaian seluruh validator terhadap E-LKPD yang dikembangkan sebesar 89,8% dengan kategori sangat valid. Adapun hasil kepraktisan E-LKPD memiliki rata-rata penilaian yaitu penilaian uji coba terbatas sebesar 91,42% dengan kategori sangat praktis, dan rata-rata penilaian respon pendidik sebesar 92,85% dengan kategori sangat praktis. Dari hasil penelitian dapat disimpulkan bahwa E-LKPD  berbasis aplikasi flip builder pada materi pecahan sederhana layak dan menarik untuk digunakan sebagai sumber belajar. Kata kunci : E-LKPD, flip builder, Research and Development (R&D), 3D
Pengaruh Media Pembelajaran Papan Jariber Terhadap Hasil Belajar Matematika Novita, Ayu; Jayanti, Jayanti; Suryani, Ida
EDUTECH Vol 8, No 2 (2022): EduTech: Jurnal Ilmu Pendidikan dan Ilmu Sosial
Publisher : EduTech: Jurnal Ilmu Pendidikan dan Ilmu Sosial

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/edutech.v8i2.16989

Abstract

This study aims to determine the effect of network Board Learning Media on the Mathematics Learning outcomes of Grade I SD Negeri 1 Bubusan. This type of research uses Quasy Experimental Design, with the form of Pretest-Posttest Control Group Design. The sampel in this study was class 1A which consisted of 22 students as the experimental class and class 1B Which consisted of 18 sudent as the control class. The data analysis technique in this study is the t-test. The results of data analysis calculations obtained the averge value of the experimental class posttest obtained 84,444 and in the control class obtained results of 76,364. Based on the results of hypothesis testing in the posttest value class of the experimental class and the control class posttest using the t-test, a sig , (2-tailed ) value of 0,01 0,05 is obtained so that it is concluded that Ha is accepted. This means that there is an influence of the Jariber Board Learning Media on the Mathamatics Learning Outcomes of Grade I SD Negeri 1 Bubusan 
Pengembangan Media Pembelajaran Berbasis Powtoon Materi Proklamasi Kemerdekaan Kelas V SD Negeri 2 Kayuagung Yusrina, Yusrina; Jayanti, Jayanti
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i2.2191

Abstract

This research was conducted with the aim of determining the validity, practicality, and effectiveness of the development of powtoon-based learning media for the proclamation of independence material for fifth grade students of SD Negeri 2 Kayuagung. In this development research, the researcher used the ADDIE development model consisting of analysis, design, development, and implementation. The results of the validity obtained by the researcher in the validation activity of powtoon-based learning media, obtained from the three experts, namely media experts, material experts, and language experts, the researcher got a percentage value of 89.67%, including the valid criteria. The practicality of the media based on the results of the student response questionnaire from individual tests (one to one), small group media tests, and field tests got an average value of 88.1%, including the very practical criteria. And the level of media effectiveness based on student learning outcome tests got an average value of 81.87%, including the very good category. Thus, it can be concluded that the development of powtoon-based learning media is declared valid and can be used in further learning activities.