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Narrative Assets In Video Games As Linguistic’s Research Khadifa Abdul Rozzaq Wijaya, Rahmaditya; Murti Wardhani, Evi; Faturrahman Bataiv, Misbah; Dzaky Kamaluddin, Ahnaf
Proceeding of the International Conference Health, Science And Technology (ICOHETECH) 2024: Proceeding of the 5th International Conference Health, Science And Technology (ICOHETECH)
Publisher : LPPM Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/icohetech.v5i1.4228

Abstract

Video games are a type of digital entertainment that has shown substantial growth in both complexity and cultural significance since its creation in the mid-20th century. This study use a qualitative methodology, specifically the content analysis technique, to investigate and examine narrative elements in video games as a subject of linguistic inquiry. This approach aligns with Klaus Krippendorff's theory presented in Content Analysis: An Introduction to Its Methodology (2004). Krippendorff's theory posits that content analysis enables researchers to interpret the significance of different forms of texts and media portrayals, such as dialogue and narration in video games. This research reveals that narrative assets in video games can be analyzed through various linguistic approaches, including pragmatics, sociolinguistics, and Appraisal System, to better understand how language in digital narratives creates complex experiences for players
Leveraging Social Media For Promoting Tour And Travel Businesses Dzaky Kamaluddin, Ahnaf; Bintang Maulana, Fascho; Ikhsan Ramadhani, Muhammad
Proceeding of the International Conference Health, Science And Technology (ICOHETECH) 2023: Proceeding of the 4th International Conference Health, Science And Technology (ICOHETECH)
Publisher : LPPM Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In this global economy, the tour and travel business is a continuously growing industry worldwide. The public's need for various travel experiences can easily be met by tour and travel businesses. The increase in tourists also creates opportunities for tour and travel businesses to be more innovative in providing diverse travel experiences that can be tailored to the desires of tourists. With the push of globalization and technological advancements, tourists can easily access information related to tourist destinations, transportation, and accommodations. However, tour and travel businesses must continuously adapt to technological developments and the times for better travel experiences for future generations.
Register Of Sociolinguistic Used In Forum Vape Purchasing On Facebook Gustav Gloor, Hanzl; Dzaky Kamaluddin, Ahnaf
Proceeding of the International Conference Health, Science And Technology (ICOHETECH) 2023: Proceeding of the 4th International Conference Health, Science And Technology (ICOHETECH)
Publisher : LPPM Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to analyze the language register used on online vape buying and selling forums in Indonesia. The data was obtained from forum members’ postings and conversations over three months. The method used was observe with the note-taking technique. The analytical framework used register theory and sociolinguistics. The results showed that vape buying and selling forums have a unique register characteristic, which includes (1) the use of special vape terms and acronyms, such as vape, RDA, RBA; (2) many elements of youth slang, such as lu, gua, bro; (3) casual and tending to informal language style; and (4) the main topics discussed were buying and selling vape products and devices. Sociolinguistic factors such as age, gender, social and educational backgrounds influence the language variations that emerge. Registers on vape buying and selling forums are dynamic and influenced by the development of the vape community itself. The implication is that understanding the register of online forums helps effective communication between members.
THE ANALYSIS OF MAXIM VIOLATION IN ALL THE BRIGHT PLACES THE MOVIE Setiawati, Beta; Jeana Rachel, Angelika; Dzaky Kamaluddin, Ahnaf; Sholiyah, Sholiyah; Nur Rochmah, Alyssa
FRASA: ENGLISH EDUCATION AND LITERATURE JOURNAL Vol. 5 No. 2 (2024): Vol. 5 No. 2 September 2024
Publisher : Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/frasa.v5i2.3981

Abstract

This research analyzes maxim violation in the film All the Bright Places (2020). This movie talks about mental health, family, and relationships. The purpose of this research is to find what maxim violations are used in the movie All the Bright Places. The research method used is Descriptive Qualitative by using Grace Theory. The researcher analyzes the data thoroughly, with observations to find data results with explanations that will be compiled in the form of conversational dialogue. This study identifies the maxim violations of quality, quantity, relevance, and manner in the dialog between the main characters, Theodore Finch and Violet Markey. In this study, 9 violations of maxim quality, 3 violations of maxim quantity, 13 violations of maxim relevance and 6 violations of maxim manner were found.
Narrative Assets In Video Games As Linguistic’s Research Khadifa Abdul Rozzaq Wijaya, Rahmaditya; Murti Wardhani, Evi; Faturrahman Bataiv, Misbah; Dzaky Kamaluddin, Ahnaf
Proceeding of the International Conference Health, Science And Technology (ICOHETECH) 2024: Proceeding of the 5th International Conference Health, Science And Technology (ICOHETECH)
Publisher : LPPM Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/icohetech.v5i1.4228

Abstract

Video games are a type of digital entertainment that has shown substantial growth in both complexity and cultural significance since its creation in the mid-20th century. This study use a qualitative methodology, specifically the content analysis technique, to investigate and examine narrative elements in video games as a subject of linguistic inquiry. This approach aligns with Klaus Krippendorff's theory presented in Content Analysis: An Introduction to Its Methodology (2004). Krippendorff's theory posits that content analysis enables researchers to interpret the significance of different forms of texts and media portrayals, such as dialogue and narration in video games. This research reveals that narrative assets in video games can be analyzed through various linguistic approaches, including pragmatics, sociolinguistics, and Appraisal System, to better understand how language in digital narratives creates complex experiences for players
Leveraging Social Media For Promoting Tour And Travel Businesses Dzaky Kamaluddin, Ahnaf; Bintang Maulana, Fascho; Ikhsan Ramadhani, Muhammad
Proceeding of the International Conference Health, Science And Technology (ICOHETECH) 2023: Proceeding of the 4th International Conference Health, Science And Technology (ICOHETECH)
Publisher : LPPM Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In this global economy, the tour and travel business is a continuously growing industry worldwide. The public's need for various travel experiences can easily be met by tour and travel businesses. The increase in tourists also creates opportunities for tour and travel businesses to be more innovative in providing diverse travel experiences that can be tailored to the desires of tourists. With the push of globalization and technological advancements, tourists can easily access information related to tourist destinations, transportation, and accommodations. However, tour and travel businesses must continuously adapt to technological developments and the times for better travel experiences for future generations.
Register Of Sociolinguistic Used In Forum Vape Purchasing On Facebook Gustav Gloor, Hanzl; Dzaky Kamaluddin, Ahnaf
Proceeding of the International Conference Health, Science And Technology (ICOHETECH) 2023: Proceeding of the 4th International Conference Health, Science And Technology (ICOHETECH)
Publisher : LPPM Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to analyze the language register used on online vape buying and selling forums in Indonesia. The data was obtained from forum members’ postings and conversations over three months. The method used was observe with the note-taking technique. The analytical framework used register theory and sociolinguistics. The results showed that vape buying and selling forums have a unique register characteristic, which includes (1) the use of special vape terms and acronyms, such as vape, RDA, RBA; (2) many elements of youth slang, such as lu, gua, bro; (3) casual and tending to informal language style; and (4) the main topics discussed were buying and selling vape products and devices. Sociolinguistic factors such as age, gender, social and educational backgrounds influence the language variations that emerge. Registers on vape buying and selling forums are dynamic and influenced by the development of the vape community itself. The implication is that understanding the register of online forums helps effective communication between members.